Basketball - Croatia

  • Croatia
  • Revenue in the Basketball market is projected to reach US$1.59m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.25%, resulting in a projected market volume of US$1.61m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$9,535.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball market is projected to amount to US$14.22 in 2024.
  • In the Basketball market, the number of users is expected to amount to 152.7k users by 2029.
  • User penetration in the Basketball market will be at 2.8% in 2024.
 
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Analyst Opinion

The Basketball Market in Croatia has been relatively stagnant in terms of growth, influenced by factors such as lack of investment in Basketball Media, limited availability of Basketball Merchandise, and fluctuating demand for Basketball Ticket Sales. However, there is potential for growth in the future with increased funding and promotion of the sport at all levels to drive interest and participation.

Customer preferences:
The popularity of basketball in Croatia has been on the rise, especially among younger generations. This trend is driven by the growing interest in health and wellness, as well as the increased accessibility of basketball through digital platforms. With the rise of fitness and wellness apps, consumers are now able to track their physical activity and monitor their progress, making basketball a more attractive option for those looking to improve their overall health. Additionally, the trend towards digital solutions has also expanded into digital coaching and training programs, allowing individuals to receive guidance and support remotely, leading to a surge in demand for digital coaching services in the basketball market.

Trends in the market:
In Croatia, the Basketball Market is seeing a surge in the popularity of 3x3 basketball, which is now an official Olympic sport. This trend is expected to continue as more and more young players are drawn to the fast-paced and shorter format of the game. In terms of technology, the use of data analytics and wearable technology is on the rise, providing teams with valuable insights and improving player performance. This trend is set to revolutionize the training and coaching methods in the basketball market, offering opportunities for industry stakeholders to capitalize on this growth.

Local special circumstances:
In Croatia, basketball is not just a sport, but a major source of national pride and identity. This can be traced back to the countrys rich basketball history, including multiple Olympic medals and successful national teams. Additionally, basketball is deeply ingrained in the countrys culture and is seen as a path for young players to achieve success and recognition. This unique cultural aspect drives high levels of participation and fan engagement, making the basketball market in Croatia highly lucrative. Furthermore, the countrys favorable climate and love for outdoor activities make street basketball a popular and accessible form of the sport, contributing to the overall popularity and growth of the market. The governments support and investment in infrastructure and youth development programs also play a significant role in the dynamics of the basketball market in Croatia.

Underlying macroeconomic factors:
The Croatian Basketball Market is affected by macroeconomic factors such as the countrys economic stability, consumer spending, and government policies. The overall health of the global economy, as well as specific policies and regulations that impact the sports industry, can also greatly influence the markets performance. For instance, a healthy economy with a strong consumer base can lead to increased spending on sports, while economic downturns or unfavourable policies may result in decreased revenue for the Basketball Market. Furthermore, the increasing popularity of sports tourism and the influx of international players in the Croatian Basketball Market are also influenced by global macroeconomic trends, such as international trade agreements and foreign investment.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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