American Football - EAEU

  • EAEU
  • Revenue in the American Football market is projected to reach US$1,288.00k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.85%, resulting in a projected market volume of US$1,482.00k by 2029.
  • In global comparison, most revenue will be generated in the United States (US$25,840.00m in 2024).
  • The average revenue per user (ARPU) in the American Football market is projected to amount to US$8.04 in 2024.
  • In the American Football market, the number of users is expected to amount to 177.4k users by 2029.
  • User penetration in the American Football market will be at 0.1% in 2024.
 
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Analyst Opinion

The Sports market in EAEU is facing minimal growth in the American Football sector due to a decrease in media coverage, declining merchandise sales, and a slowdown in ticket purchases. Factors such as the saturation of digital technologies, limited health consciousness among consumers, and the preference for other sports are impacting the markets growth rate. Efforts to diversify and improve the fan experience may help stimulate future growth.

Customer preferences:
Given the growing popularity of healthier lifestyle choices and the rise of fitness culture, the American football market has seen a shift towards safety and injury prevention. This has resulted in a demand for high-quality safety gear and technology, such as impact sensors and tracking systems, to provide real-time data for athletes and coaches. Additionally, the rise in popularity of digital fan engagement and virtual viewing experiences has sparked a need for innovative ways to bring the game closer to fans during times when in-person attendance is limited.

Trends in the market:
In recent years, the American Football Market within the Sports Market has seen a rise in the use of analytics and data-driven strategies. In EAEU, there is a growing trend of incorporating technology and data analysis into football training and player performance evaluation. In the United States, advanced technology such as virtual reality training programs and smart helmets are being used to improve players skills and prevent injuries. This trend is significant as it not only enhances the overall game experience but also has potential implications for the health and safety of players. Industry stakeholders such as team owners and equipment manufacturers must keep up with these advancements to remain competitive in the market. Additionally, the use of technology and data in football could open up new revenue streams through partnerships with technology companies and data analysis firms.

Local special circumstances:
In the American Football Market within the Sports Market, one unique factor is the popularity of the National Football League (NFL). With a large fan base and strong cultural influence in the United States, the NFL has a significant impact on the market dynamics. In addition, the competitive nature of American football and the emphasis on athleticism and physical prowess make it appealing to American consumers. Furthermore, the regulatory structure, with a dominant professional league and various lower levels of play, creates a clear path for players to progress and attract potential talent.

Underlying macroeconomic factors:
The American Football Market within the Sports Market is greatly impacted by macroeconomic factors such as consumer spending habits, inflation rates, and overall economic stability. Countries with strong economic growth and high levels of disposable income are likely to experience higher demand for American football products, while countries with struggling economies may see a decrease in consumer spending on luxury items such as sports equipment and merchandise. Additionally, fiscal policies, such as taxes and tariffs, can affect the cost and availability of American football products in different markets, influencing their overall performance.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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