Metaverse Virtual Assets - United Arab Emirates

  • United Arab Emirates
  • The Metaverse Virtual Assets market is anticipated to reach a value of US$10.0m in 2024.
  • This market segment is projected to experience a steady annual growth rate (CAGR 2024-2030) of 19.54%, resulting in a market volume of US$29.2m by 2030.
  • Notably, United States is expected to generate the highest market volume, with a projected value of US$1,078.0m in 2024.
  • In terms of user base, the number of users in the Metaverse Virtual Assets market is expected to reach 139.5k users by 2030.
  • The user penetration rate, which measures the proportion of the population using these assets, is predicted to be 1.2% in 2024 and is projected to rise to 1.4% by 2030.
  • Furthermore, the average Value per user (ARPU) is expected to amount to US$84.4.
  • It is worth mentioning that these projections and figures are specific to in the United Arab Emirates, the country under focus in this analysis.
  • The United Arab Emirates is witnessing a growing demand for Metaverse Virtual Assets, as tech-savvy residents embrace the future of immersive digital experiences.
 
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Analyst Opinion

The Metaverse Virtual Assets market in United Arab Emirates is experiencing significant growth and development.

Customer preferences:
Customers in United Arab Emirates are increasingly interested in Metaverse Virtual Assets due to their potential for investment and financial gains. These assets offer a unique opportunity for individuals to own and trade virtual properties, digital art, and virtual currencies within a virtual world. The concept of owning virtual assets has gained popularity among tech-savvy individuals and those looking for alternative investment opportunities.

Trends in the market:
One of the key trends in the Metaverse Virtual Assets market in United Arab Emirates is the rise of virtual real estate. Virtual properties within the metaverse are being bought and sold at high prices, driven by the demand for unique and exclusive virtual spaces. These virtual properties can be used for various purposes, including virtual events, business operations, and social interactions. Additionally, the market is witnessing a surge in the popularity of virtual art and collectibles. Digital artworks and virtual collectibles are being sold as non-fungible tokens (NFTs), allowing individuals to own and trade unique digital assets.

Local special circumstances:
United Arab Emirates has a strong tech-savvy population and is known for its innovation and adoption of new technologies. The country is home to a thriving tech industry and has a supportive regulatory environment for digital assets. This has created an ideal ecosystem for the growth of the Metaverse Virtual Assets market. Additionally, the country has a high concentration of high-net-worth individuals who are actively seeking investment opportunities. The combination of these factors has contributed to the rapid development of the market in United Arab Emirates.

Underlying macroeconomic factors:
The growth of the Metaverse Virtual Assets market in United Arab Emirates is also influenced by underlying macroeconomic factors. The country has a robust economy and a high GDP per capita, which provides individuals with disposable income to invest in virtual assets. Additionally, the government of United Arab Emirates has been actively promoting digital innovation and technology as part of its economic diversification efforts. This has created a favorable environment for the development of the Metaverse Virtual Assets market. In conclusion, the Metaverse Virtual Assets market in United Arab Emirates is experiencing significant growth and development. Customer preferences for alternative investments and the rise of virtual real estate and digital art are driving the market trends. The supportive regulatory environment, tech-savvy population, and strong macroeconomic factors are contributing to the growth of the market in United Arab Emirates.

Methodology

Data coverage:

Figures are based on transaction values, revenues, and assets under management.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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