Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Metaverse

Metaverse Gaming - United Arab Emirates

United Arab Emirates
  • The projected value in the Metaverse Gaming market is set to reach US$62.0m in 2024.
  • This market is expected to exhibit a compound annual growth rate (CAGR 2024-2030) of 43.70%, resulting in a projected market volume of US$546.1m by 2030.
  • It is noteworthy that United States generates the highest value in this market, with a projected market volume of US$7.5bn in 2024.
  • In terms of user base, the number of users in the Metaverse Gaming market is projected to reach 2.1m users by 2030.
  • The user penetration rate is anticipated to be 6.5% in 2024 and is expected to reach 20.5% by 2030.
  • Furthermore, the average value per user (ARPU) is projected to amount to US$99.4.
  • It is important to note that the aforementioned data is specifically related to the Metaverse Gaming market and does not encompass the entire gaming industry.
  • As for the country-specific context, these figures provide insights into the Metaverse Gaming market on a global scale.
  • However, it is crucial to consider the unique dynamics and characteristics of the market withUnited_Arab_Emirates.
  • United Arab Emirates is witnessing a surge in virtual reality gaming, with immersive experiences and high-tech gaming facilities attracting a growing number of gamers.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in United Arab Emirates is experiencing significant growth and development in recent years.

    Customer preferences:
    Customers in the United Arab Emirates have shown a strong interest in Metaverse Gaming, with a growing number of individuals participating in virtual gaming experiences. This can be attributed to the increasing popularity of online gaming platforms and the desire for immersive and interactive gaming experiences. Additionally, the younger generation in the country has a strong affinity for technology and digital entertainment, further driving the demand for Metaverse Gaming.

    Trends in the market:
    One of the key trends in the Metaverse Gaming market in the United Arab Emirates is the adoption of virtual reality (VR) and augmented reality (AR) technologies. These technologies enhance the gaming experience by creating a more immersive and interactive environment for players. The availability of high-quality VR and AR devices, coupled with the increasing affordability, has contributed to the widespread adoption of these technologies in the country. Another trend in the market is the rise of esports in the United Arab Emirates. Esports refers to competitive video gaming, where professional players compete against each other in various games. The popularity of esports has been growing rapidly worldwide, and the United Arab Emirates is no exception. The country has witnessed the emergence of esports tournaments, teams, and dedicated gaming arenas, attracting both local and international players and audiences.

    Local special circumstances:
    The United Arab Emirates has a thriving gaming community and a supportive government that recognizes the potential of the gaming industry. The government has taken initiatives to promote the development of the gaming sector, including hosting gaming events and providing support for local game developers. This favorable environment has contributed to the growth of the Metaverse Gaming market in the country.

    Underlying macroeconomic factors:
    The United Arab Emirates has a strong economy and a high disposable income among its population. This allows individuals to invest in gaming equipment and accessories, contributing to the growth of the Metaverse Gaming market. Additionally, the country's advanced infrastructure and widespread access to high-speed internet make it conducive for online gaming and virtual experiences. In conclusion, the Metaverse Gaming market in the United Arab Emirates is experiencing significant growth and development due to customer preferences for immersive gaming experiences, the adoption of VR and AR technologies, the rise of esports, favorable government support, and the country's strong economy and advanced infrastructure. As the market continues to evolve, it is expected to offer even more innovative and engaging gaming experiences for players in the United Arab Emirates.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.