Metaverse Health and Fitness - United Arab Emirates

  • United Arab Emirates
  • The Metaverse Health and Fitness market in the United Arab Emirates is projected to reach a value of US$25.2m in 2024.
  • This market segment is expected to show an annual growth rate (CAGR 2024-2030) of 39.17%, resulting in a projected market volume of US$183.2m by 2030.
  • In 2024, United States is expected to generate the most value in the Metaverse Health and Fitness market, with a projected market volume of US$3,166.0m.
  • By 2030, the number of users in the Metaverse Health and Fitness market is expected to amount to 440.3k users.
  • The user penetration rate is projected to be 1.6% in 2024 and is expected to increase to 4.4% by 2030.
  • The average value per user (ARPU) is expected to amount to US$168.5.
  • In the United Arab Emirates, the Metaverse Health and Fitness market is witnessing a surge in virtual reality fitness programs and gamified workouts.
 
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Analyst Opinion

The Metaverse Health and Fitness market in United Arab Emirates is experiencing significant growth and development.

Customer preferences:
Customers in the United Arab Emirates are increasingly adopting virtual reality (VR) and augmented reality (AR) technologies for their health and fitness needs. This is driven by a desire for convenience, personalization, and immersive experiences. Virtual fitness classes, virtual personal trainers, and virtual reality fitness games are gaining popularity among consumers in the country.

Trends in the market:
One of the key trends in the Metaverse Health and Fitness market in United Arab Emirates is the rise of virtual fitness classes. With the advancements in technology, fitness enthusiasts are now able to participate in live or pre-recorded fitness classes from the comfort of their own homes. This trend has been accelerated by the COVID-19 pandemic, which has led to an increased demand for at-home workout solutions. Virtual fitness classes offer convenience and flexibility, allowing individuals to exercise at their own pace and schedule. Another trend in the market is the use of virtual reality fitness games. These games provide an interactive and engaging way to exercise, combining physical activity with virtual environments and challenges. They offer a fun and immersive experience, motivating individuals to stay active and reach their fitness goals. Virtual reality fitness games also provide a sense of community and competition, as users can connect with others and compare their performance.

Local special circumstances:
The United Arab Emirates has a high-income population with a strong interest in health and fitness. The country has a growing fitness culture, with a significant number of gyms and fitness centers. However, the hot climate and busy lifestyles can sometimes make it challenging for individuals to engage in outdoor activities or visit traditional fitness facilities. The Metaverse Health and Fitness market provides an alternative solution, allowing people to exercise in the comfort of their own homes or offices.

Underlying macroeconomic factors:
The United Arab Emirates has a strong economy and a high level of digital infrastructure. The country has been investing heavily in technology and innovation, creating a favorable environment for the growth of the Metaverse Health and Fitness market. Additionally, the government has been supportive of initiatives that promote health and wellness, which further contributes to the development of the market. In conclusion, the Metaverse Health and Fitness market in United Arab Emirates is thriving due to the increasing adoption of virtual reality and augmented reality technologies. Customers in the country prefer convenient and personalized fitness solutions, which has led to the rise of virtual fitness classes and virtual reality fitness games. The local special circumstances, such as the hot climate and busy lifestyles, make the Metaverse Health and Fitness market a popular choice for individuals looking for alternative exercise options. The underlying macroeconomic factors, including the strong economy and government support, further contribute to the growth and development of the market.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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