Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Metaverse

Metaverse Digital Media - CIS

CIS
  • The projected value in the Metaverse Digital Media market is estimated to reach US$8.7m by 2024.
  • It is expected to demonstrate an annual growth rate of 14.91% (CAGR 2024-2030), resulting in a projected market volume of US$20.0m by 2030.
  • With a projected market volume of US$197.1m in 2024, United States generates the most value in this market segment.
  • In the Metaverse Digital Media market, the number of users is expected to reach 241.5k users by 2030.
  • User penetration is predicted to be 0.1% in 2024 and is projected to increase to 0.2% by 2030.
  • The average value per user (ARPU) is estimated to be US$55.5.
  • The CIS market is experiencing a surge in demand for Metaverse Digital Media, with a focus on immersive virtual reality experiences.

Definition:

The Digital Media market refers to the use of digital technology to create, distribute, and consume content within virtual reality environments. This can include video, audio, text, images, and interactive experiences that are accessible through a wide range of devices, including VR headsets, smartphones, and computers.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending. Data on the digital media market can also be found in the Digital Market Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virtual escape rooms, such as Escape the Lost Pyramid
  • Virtual sport events, such as The Metaverse Open
  • Virtual amusement parks, such as The Sandbox's LAND
  • Technology used to enhance virtual experience, adding sounds and graphics to games and worlds

Out-Of-Scope

  • Games considered as metaverse, such as Fornite
  • Digital music streaming or video streaming, such as Spotify or Netflix
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Digital Media market in CIS is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in the CIS region are playing a key role in the development of the Metaverse Digital Media market.

    Customers in this region are increasingly seeking immersive digital experiences that allow them to connect with others and explore virtual worlds. The Metaverse provides a platform for users to interact with each other in a virtual environment, creating a sense of community and social connection. This aligns with the growing desire for socialization and entertainment in the digital age.

    Trends in the market are also contributing to the growth of the Metaverse Digital Media market in CIS. The rise of virtual reality (VR) and augmented reality (AR) technologies has opened up new possibilities for creating immersive digital experiences. Companies are leveraging these technologies to develop innovative applications and platforms that cater to the demands of the market.

    Additionally, the increasing availability of high-speed internet and the widespread adoption of smartphones and other connected devices are making the Metaverse more accessible to a larger audience. Local special circumstances in the CIS region are shaping the development of the Metaverse Digital Media market. The region has a strong gaming culture, with a large number of gamers and gaming enthusiasts.

    This has created a fertile ground for the growth of the Metaverse, as gaming and virtual worlds are closely interconnected. Furthermore, the CIS region has a rich history and diverse cultural heritage, providing unique opportunities for the development of immersive digital experiences that showcase the region's traditions and landmarks. Underlying macroeconomic factors are also driving the growth of the Metaverse Digital Media market in the CIS region.

    The region has a young and tech-savvy population, which is driving the demand for digital entertainment and virtual experiences. Additionally, the increasing investment in technology infrastructure and digital innovation by governments and private companies is creating a conducive environment for the growth of the Metaverse market. The CIS region is also strategically located between Europe and Asia, making it a potential hub for the development and expansion of the Metaverse market in the future.

    In conclusion, the Metaverse Digital Media market in CIS is experiencing rapid growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The increasing demand for immersive digital experiences, the rise of VR and AR technologies, the region's gaming culture, and the young and tech-savvy population are all contributing to the growth of the market. With the right infrastructure and investment, the CIS region has the potential to become a key player in the global Metaverse market.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.