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Metaverse Virtual Assets - CIS

CIS
  • The Metaverse Virtual Assets market is projected to reach a value of US$46.4m in 2024.
  • This projected market volume is expected to experience an annual growth rate (CAGR 2024-2030) of 19.24%, resulting in a projected market volume of US$133.2m by 2030.
  • The United States is the country generating the most value in the Metaverse Virtual Assets market, with a projected market volume of US$1.1bn in 2024.
  • By 2030, the number of users in the Metaverse Virtual Assets market is expected to reach 1.6m users.
  • The user penetration rate is projected to be 1.0% in 2024 and is expected to increase to 1.2% by 2030.
  • The average value per user (ARPU) is expected to amount to US$31.2.
  • It is worth noting that these projections are specific to the CIS region.
  • In the CIS market, the demand for Metaverse virtual assets is surging as more users embrace the immersive digital experience.

Definition:

The Virtual Assets market refers to the buying, selling, and trading of digital assets within virtual worlds and metaverse platforms. These assets range widely and include virtual currency and virtual collectibles.

Structure:

The Virtual Assets market includes Cryptocurrencies and NFTs. Cryptocurrencies refer to digital or virtual currencies that use cryptography for security, are decentralized, and operate independently from a central bank. They can be used as a medium of exchange within virtual worlds and metaverse platforms, which enable users to buy and sell virtual assets and make transactions without the need for a traditional financial intermediary. NFTs, or non-fungible tokens, are a type of digital asset that represents ownership of a unique item, such as a virtual collectible, virtual artwork, or virtual real estate property. Unlike cryptocurrencies, NFTs cannot be replaced by an identical copy, and their ownership is verified on a blockchain ledger. NFTs can be used to represent ownership of virtual assets within virtual worlds and metaverse platforms, and they can be bought, sold, and traded just like physical assets.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes show transaction values generated thorugh the metaverse using virtual assets. Market numbers for Virtual Assets are also featured in the Digital Media insights. Most used cryptocurrencies and NFTs in the market include Ethereum, Bitcoin, and Enjin Coin. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Cryptocurrencies used to buy goods in the metaverse, such as Ethereum
  • Non-fungible tokens bought in and for the metaverse, such as on OpenSea

Out-Of-Scope

  • Non-related metaverse transactions with cryptocurrencies, such as buying physical good with Bitcoin
  • Non-related metaverse transactions of Non-fungible tokens, such as buying digital art or collectibles
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Virtual Assets market in CIS is experiencing significant growth and development, driven by customer preferences for immersive digital experiences and the increasing demand for virtual assets. Customer preferences in the CIS region are shifting towards virtual assets and the metaverse as people seek new ways to connect, socialize, and engage in online activities.

    The younger generation, in particular, is drawn to the metaverse as a means of self-expression and exploration. They are actively participating in virtual economies, buying and selling virtual assets, and investing in virtual real estate. This growing interest in virtual assets is fueling the expansion of the market in the CIS region.

    One of the key trends in the Metaverse Virtual Assets market in CIS is the rise of NFTs (Non-Fungible Tokens). NFTs have gained significant popularity in recent years, allowing users to own unique digital assets such as artwork, collectibles, and virtual land. The demand for NFTs is driven by their scarcity and authenticity, as well as the potential for investment and profit.

    As a result, the market for NFTs in the CIS region is booming, with artists, creators, and investors actively participating in the space. Another trend in the market is the integration of virtual assets into various industries. Companies are exploring ways to leverage virtual assets and the metaverse to enhance customer experiences, drive engagement, and create new revenue streams.

    For example, virtual fashion brands are emerging, allowing users to dress their avatars in unique and exclusive virtual clothing. Virtual events and conferences are also becoming more prevalent, offering attendees the opportunity to participate in immersive and interactive experiences. In addition to customer preferences and global trends, there are local special circumstances that contribute to the development of the Metaverse Virtual Assets market in the CIS region.

    The region has a strong gaming culture, with a large number of gamers and game developers. This gaming ecosystem provides a solid foundation for the growth of the metaverse and virtual assets market. Furthermore, the relatively low cost of living in the CIS region makes it an attractive destination for virtual real estate investment, driving the demand for virtual land and properties.

    Underlying macroeconomic factors also play a role in the development of the market. The CIS region has a growing digital economy, with increasing internet penetration and smartphone adoption. This digital infrastructure provides the necessary foundation for the metaverse and virtual assets market to thrive.

    Additionally, the region's young and tech-savvy population is driving the demand for digital experiences and virtual assets. In conclusion, the Metaverse Virtual Assets market in CIS is experiencing significant growth and development due to customer preferences for immersive digital experiences, the rise of NFTs, the integration of virtual assets into various industries, local special circumstances, and underlying macroeconomic factors. As the market continues to evolve, we can expect to see further innovation and expansion in the CIS region.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on transaction values, revenues, and assets under management.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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