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Metaverse Advertising - EU-27

EU-27
  • The Metaverse Advertising market in EU-US$308.7m is projected to reach a value of US$308.7m in 2024.
  • It is expected to exhibit an annual growth rate (CAGR 2024-2030) of 26.86%, leading to a projected market volume of US$1.3bn by 2030.
  • In 2024, United States is anticipated to generate the highest market volume of US$602.2m.
  • In EU-27, the demand for Metaverse Advertising is on the rise, with countries like Germany leading the way in adopting this innovative advertising approach.

Definition:

The Advertising market refers to the practice of promoting and selling products or services within virtual reality environments, such as video games, social VR platforms, and other immersive digital spaces. This market can include in-game or in-app ads, branded virtual experiences, and sponsored content within the metaverse.

Additional Notes:

The market comprises market sizes that are generated through ad spending. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • In-game advertising, such as in Roblox
  • In-video advertising, such as in Virtual Reality videos

Out-Of-Scope

  • In-game advertising, that are not considered as part of the metaverse, such as World of Warcraft
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Advertising market in EU-27 is experiencing significant growth and development.

    Customer preferences:
    In the EU-27 region, customers are increasingly embracing the concept of the metaverse and are eager to explore its advertising potential. They are drawn to the immersive and interactive nature of the metaverse, which allows them to engage with brands and products in a more personalized and engaging way. Customers appreciate the ability to customize their virtual experiences and enjoy the convenience of accessing the metaverse from various devices. Additionally, customers are becoming more conscious of data privacy and security, and expect advertisers to prioritize these concerns in the metaverse.

    Trends in the market:
    One of the key trends in the Metaverse Advertising market in EU-27 is the rise of virtual events and experiences. Companies are leveraging the metaverse to host virtual conferences, trade shows, and concerts, allowing them to reach a global audience and provide a unique and immersive experience. This trend has been accelerated by the COVID-19 pandemic, which has limited in-person events and increased the demand for virtual alternatives. Another trend is the integration of augmented reality (AR) and virtual reality (VR) technologies in metaverse advertising. Advertisers are utilizing AR and VR to create interactive and engaging experiences for customers, allowing them to visualize products in a virtual environment and make informed purchase decisions. This trend is driven by advancements in technology and the increasing affordability of AR and VR devices.

    Local special circumstances:
    The Metaverse Advertising market in EU-27 is influenced by the diverse cultural and linguistic landscape of the region. Advertisers need to consider the preferences and sensitivities of different countries within the EU-27 when designing their metaverse campaigns. Localization plays a crucial role in ensuring that advertising messages are culturally appropriate and resonate with the target audience. Additionally, EU regulations regarding data privacy and consumer protection have a significant impact on metaverse advertising practices. Advertisers must comply with these regulations to build trust with customers and avoid legal issues.

    Underlying macroeconomic factors:
    The growth of the Metaverse Advertising market in EU-27 can be attributed to several macroeconomic factors. The increasing penetration of high-speed internet and the widespread availability of smartphones and other connected devices have facilitated access to the metaverse for a larger population. The EU-27 region also has a strong digital infrastructure and a tech-savvy population, which further supports the growth of the metaverse advertising market. Additionally, the EU-27 has a large and diverse consumer market, providing ample opportunities for advertisers to target specific segments and demographics. The COVID-19 pandemic has also played a role in driving the adoption of the metaverse, as people seek alternative ways to connect, socialize, and consume content in a socially distanced world. In conclusion, the Metaverse Advertising market in EU-27 is experiencing significant growth and development, driven by customer preferences for immersive and interactive experiences, the rise of virtual events, the integration of AR and VR technologies, and the diverse cultural and regulatory landscape of the region. The underlying macroeconomic factors, such as digital infrastructure and the COVID-19 pandemic, further contribute to the growth of the market. Advertisers in the EU-27 need to understand and adapt to these trends and special circumstances to effectively leverage the metaverse for advertising purposes.

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on advertising spending and exclude agency commissions, rebates, production costs, and taxes.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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