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Metaverse Advertising - CIS

CIS
  • The Metaverse Advertising market United States is projected to reach a value of US$27.3m by 2024.
  • It is expected to show an annual growth rate (CAGR 2024-2030) of 26.88%, resulting in a projected market volume of US$113.8m by 2030.
  • In 2024, the market volume is expected to be US$602.2m, with United States generating the most value.
  • In the CIS, the Metaverse advertising market is experiencing rapid growth with innovative virtual campaigns attracting a diverse range of users.

Definition:

The Advertising market refers to the practice of promoting and selling products or services within virtual reality environments, such as video games, social VR platforms, and other immersive digital spaces. This market can include in-game or in-app ads, branded virtual experiences, and sponsored content within the metaverse.

Additional Notes:

The market comprises market sizes that are generated through ad spending. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • In-game advertising, such as in Roblox
  • In-video advertising, such as in Virtual Reality videos

Out-Of-Scope

  • In-game advertising, that are not considered as part of the metaverse, such as World of Warcraft
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Advertising market in CIS is experiencing significant growth and development due to various factors. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors all contribute to the expansion of this market.

    Customer preferences in the CIS region are shifting towards immersive and interactive experiences. As people spend more time online, there is a growing demand for virtual environments that provide a sense of presence and engagement. Metaverse Advertising offers a unique opportunity for brands to connect with consumers in these virtual spaces, creating personalized and interactive campaigns.

    Trends in the market indicate a rapid adoption of Metaverse Advertising in CIS. As technology advances and becomes more accessible, more businesses are exploring the potential of the metaverse as a marketing platform. This has led to an increase in the number of virtual events, virtual showrooms, and virtual product launches.

    Brands are leveraging the metaverse to reach a wider audience and create memorable experiences for their customers. Local special circumstances also contribute to the growth of the Metaverse Advertising market in CIS. The region has a strong tech-savvy population, with a high internet penetration rate.

    This provides a fertile ground for the adoption of metaverse technologies. Additionally, the CIS region has a vibrant gaming and entertainment industry, which aligns well with the immersive nature of the metaverse. This creates a favorable environment for the development of metaverse advertising solutions.

    Underlying macroeconomic factors further support the growth of the Metaverse Advertising market in CIS. The region has a growing economy, with increasing disposable incomes. This enables consumers to invest in virtual experiences and drives the demand for metaverse advertising.

    Furthermore, the COVID-19 pandemic has accelerated the digital transformation across industries, leading to a greater reliance on virtual platforms for marketing and communication purposes. In conclusion, the Metaverse Advertising market in CIS is experiencing significant growth and development. Customer preferences for immersive and interactive experiences, trends in the market, local special circumstances, and underlying macroeconomic factors all contribute to the expansion of this market.

    As technology continues to advance and consumer behaviors evolve, the metaverse is poised to become an integral part of the advertising landscape in CIS.

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on advertising spending and exclude agency commissions, rebates, production costs, and taxes.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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