Online Games - Ivory Coast

  • Ivory Coast
  • In 2024, revenue in the Online Games market market in Ivory Coast is forecasted to reach US$9.11m.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.60%, leading to a projected market volume of US$12.54m by 2029.
  • By 2029, the number of users in the Online Games market market is expected to reach 3.5m users in Ivory Coast.
  • User penetration is projected to be 9.9% in 2024 and is forecasted to increase to 10.4% by 2029 in the country.
  • When compared globally, the majority of revenue will be generated in China, amounting to US$6,532.00m in 2024.
  • The average revenue per user (ARPU) in the Online Games market market is expected to be US$3.12 in Ivory Coast in 2024.
  • Ivory Coast's online gaming market is rapidly growing, with a surge in local developers creating culturally relevant content for a booming young audience.

Key regions: France, South Korea, Europe, India, Asia

 
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Analyst Opinion

The Online Games market in Ivory Coast is experiencing significant growth and development, driven by changing customer preferences and local special circumstances.

Customer preferences:
Ivory Coast is witnessing a shift in customer preferences towards online games, with an increasing number of people opting for digital entertainment options. This can be attributed to the convenience and accessibility offered by online gaming platforms. Furthermore, the younger population in Ivory Coast, who are more tech-savvy and digitally connected, are driving the demand for online games.

Trends in the market:
One of the key trends in the online games market in Ivory Coast is the rise of mobile gaming. With the widespread adoption of smartphones and the availability of affordable data plans, more people are accessing online games through their mobile devices. This trend is further fueled by the growing popularity of multiplayer online games, which allow users to connect and compete with players from around the world. Additionally, the increasing popularity of eSports in Ivory Coast is also contributing to the growth of the online games market. The rise of competitive gaming events and tournaments has attracted a large audience and created opportunities for online game developers and publishers.

Local special circumstances:
Ivory Coast has a rapidly growing middle class, which has led to an increase in disposable income and discretionary spending. As a result, more people are willing to spend on leisure activities, including online gaming. Additionally, the country has a relatively young population, with a high percentage of individuals under the age of 30. This demographic is more inclined towards digital entertainment and online gaming, driving the demand in the market.

Underlying macroeconomic factors:
The improving internet infrastructure in Ivory Coast is playing a crucial role in the growth of the online games market. With the expansion of broadband services and the increasing availability of high-speed internet, more people have access to online gaming platforms. Furthermore, the government's efforts to promote digitalization and technological advancements are creating a favorable environment for the online games industry. The presence of local game developers and studios in Ivory Coast is also contributing to the growth of the market, as they cater to the specific preferences and cultural nuances of the local audience. In conclusion, the Online Games market in Ivory Coast is witnessing significant growth and development due to changing customer preferences, local special circumstances, and underlying macroeconomic factors. The rise of mobile gaming, the popularity of eSports, the growing middle class, and the improving internet infrastructure are all contributing to the expansion of the market. As the online games industry continues to evolve, it presents lucrative opportunities for both local and international game developers and publishers in Ivory Coast.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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