Games Live Streaming - Ivory Coast

  • Ivory Coast
  • Revenue in the Games Live Streaming market market in Ivory Coast is forecasted to reach US$7.27m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.43%, leading to a projected market volume of US$9.93m by 2029.
  • Within the Games Live Streaming market market in Ivory Coast, the number of users is projected to reach 5.1m users by 2029.
  • User penetration is set to be 12.6% in 2024 and is projected to increase to 15.3% by 2029.
  • When compared globally, the highest revenue is expected to be generated in China (US$2,581.00m in 2024).
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Ivory Coast is estimated to be US$1.95 in 2024.
  • In Ivory Coast, the Games Live Streaming market is experiencing a rapid surge in viewership, fueled by a growing interest in e-sports and online gaming culture.

Key regions: Japan, China, Europe, France, Germany

 
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Analyst Opinion

The Games Live Streaming market in Ivory Coast has been experiencing significant growth in recent years, driven by the increasing popularity of video gaming and the growing demand for online entertainment.

Customer preferences:
In Ivory Coast, like in many other countries, there is a strong preference for video game live streaming as it allows gamers to connect with their favorite content creators and watch them play in real-time. This form of entertainment has become a social activity, with viewers interacting with streamers through live chat and participating in online communities centered around gaming. Additionally, the convenience of being able to watch live streams on various devices, such as smartphones and tablets, has contributed to the popularity of this market.

Trends in the market:
One of the key trends in the Games Live Streaming market in Ivory Coast is the emergence of local gaming influencers and content creators. These individuals have gained a significant following by streaming popular video games and providing commentary and entertainment to their viewers. This trend has not only increased the interest in live streaming but has also created opportunities for local businesses to collaborate with these influencers for marketing purposes. Another trend in the market is the rise of esports. Esports refers to competitive video gaming, where professional players compete in tournaments for cash prizes. The popularity of esports has been growing globally, and Ivory Coast is no exception. The live streaming of esports tournaments has become a major attraction for viewers, with many tuning in to watch their favorite teams and players compete. This trend has led to increased investment in esports infrastructure and the organization of local tournaments, further fueling the growth of the Games Live Streaming market in Ivory Coast.

Local special circumstances:
Ivory Coast has a young and tech-savvy population, which has contributed to the rapid growth of the Games Live Streaming market. The country has a high internet penetration rate and a growing middle class, which has increased access to technology and disposable income for entertainment purposes. Additionally, the popularity of mobile gaming has also contributed to the growth of live streaming, as many gamers prefer to play on their smartphones and watch live streams on the same device.

Underlying macroeconomic factors:
The economic stability and growth in Ivory Coast have also played a role in the development of the Games Live Streaming market. As the country's economy continues to improve, more people have access to internet services and can afford to spend on entertainment. This has created a favorable environment for the growth of the live streaming market. In conclusion, the Games Live Streaming market in Ivory Coast is experiencing significant growth due to customer preferences for online entertainment, the emergence of local gaming influencers, the rise of esports, and the country's young and tech-savvy population. These factors, combined with the underlying macroeconomic stability, have created a favorable environment for the development of the market.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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