Mobile Games - Ivory Coast

  • Ivory Coast
  • In Ivory Coast, the revenue in the Mobile Games market market is forecasted to reach US$66.56m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 8.11%, leading to a projected market volume of US$98.32m by 2029.
  • By 2029, the number of users in the Mobile Games market market is expected to reach 6.5m users.
  • User penetration is set to be 17.5% in 2024 and is projected to increase to 19.4% by 2029.
  • When compared globally, in China is expected to generate the most revenue (US$34,660.00m in 2024) in the Mobile Games market market.
  • The average revenue per user (ARPU) in the Mobile Games market market is estimated to be US$12.84 in 2024.
  • Ivory Coast's mobile games market is rapidly growing, driven by an increasing number of local developers creating culturally relevant content.

Key regions: Japan, Germany, South Korea, China, Asia

 
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Analyst Opinion

The Mobile Games market in Ivory Coast is experiencing significant growth and development.

Customer preferences:
Customers in Ivory Coast are increasingly turning to mobile games as a form of entertainment. With the widespread adoption of smartphones and the expansion of internet connectivity, more people have access to mobile gaming platforms. Additionally, the younger population in Ivory Coast is increasingly tech-savvy and eager to explore new forms of entertainment. As a result, there is a growing demand for mobile games in the country.

Trends in the market:
One of the key trends in the mobile games market in Ivory Coast is the rise of casual and hyper-casual games. These types of games are easy to play, require minimal time commitment, and appeal to a wide range of players. They are particularly popular among casual gamers who are looking for quick and enjoyable gaming experiences. The availability of these types of games on mobile platforms has contributed to the growth of the market in Ivory Coast. Another trend in the market is the increasing popularity of multiplayer mobile games. These games allow players to interact with each other in real-time, either cooperatively or competitively. The social aspect of multiplayer games has made them highly engaging and addictive, leading to increased player retention and monetization opportunities for game developers. This trend is expected to continue as more people in Ivory Coast seek social connections and interactive experiences through mobile gaming.

Local special circumstances:
One of the unique aspects of the mobile games market in Ivory Coast is the prevalence of mobile money services. Mobile money has gained significant traction in the country, with a large portion of the population using it for various financial transactions. This has created opportunities for game developers to monetize their games through in-app purchases and mobile money transactions. The integration of mobile money services in mobile games has made it easier for players to make purchases and has contributed to the growth of the market.

Underlying macroeconomic factors:
The growth of the mobile games market in Ivory Coast can be attributed to several underlying macroeconomic factors. Firstly, the country has experienced steady economic growth in recent years, leading to an increase in disposable income among the population. This has allowed more people to afford smartphones and data plans, making mobile gaming more accessible. Secondly, the expansion of internet connectivity in Ivory Coast has played a crucial role in the development of the mobile games market. The government has invested in improving internet infrastructure, resulting in better internet speeds and coverage. This has facilitated the download and play of mobile games, further driving the growth of the market. In conclusion, the Mobile Games market in Ivory Coast is experiencing significant growth and development. Customer preferences for casual and multiplayer games, along with the prevalence of mobile money services, are driving the market. The underlying macroeconomic factors of economic growth and improved internet connectivity are also contributing to the market's expansion. As the market continues to evolve, there will be opportunities for both local and international game developers to capitalize on the growing demand for mobile games in Ivory Coast.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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