Mobile Games - Georgia

  • Georgia
  • Georgia is projected to reach a revenue of US$15.57m in the Mobile Games market market by 2024.
  • The market is expected to display an annual growth rate (CAGR 2024-2029) of 5.66%, leading to a projected market volume of US$20.50m by 2029.
  • By 2029, the number of users in the Mobile Games market market in Georgia is forecasted to reach 0.7m users.
  • User penetration is anticipated to be 17.1% in 2024 and is projected to increase to 20.2% by 2029.
  • When compared globally, the highest revenue is predicted to be generated in China, amounting to US$34,660.00m in 2024.
  • The Average Revenue Per User (ARPU) in the Mobile Games market market in Georgia is estimated to be US$24.49 in 2024.
  • In Georgia, the Mobile Games market is rapidly expanding, driven by a tech-savvy population and increasing smartphone penetration rates.

Key regions: Japan, Germany, South Korea, China, Asia

 
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Analyst Opinion

The Mobile Games market in Georgia has been experiencing significant growth in recent years, driven by changing customer preferences and the local special circumstances.

Customer preferences:
Georgian consumers have shown a growing interest in mobile games, with a preference for games that are easy to play and offer engaging gameplay experiences. They are particularly drawn to games that can be played in short bursts, allowing for quick entertainment during their busy daily lives. Additionally, there is a preference for games that can be played offline, as internet connectivity can be limited in some areas of the country.

Trends in the market:
One of the key trends in the Mobile Games market in Georgia is the rise of hyper-casual games. These games are characterized by their simple mechanics and addictive gameplay, making them appealing to a wide audience. The low barrier to entry for developers has also contributed to the popularity of hyper-casual games, as they can be created and launched relatively quickly. This trend is in line with the global market, where hyper-casual games have gained significant traction in recent years. Another trend in the Georgian market is the increasing popularity of multiplayer games. These games allow users to compete against or collaborate with other players, adding a social element to the gaming experience. The rise of mobile internet connectivity and the growing smartphone penetration in the country have made it easier for players to connect with each other and engage in multiplayer gaming.

Local special circumstances:
The Mobile Games market in Georgia is influenced by several local special circumstances. Firstly, the relatively low cost of smartphones in the country has made them accessible to a larger portion of the population. This has contributed to the growth of the mobile gaming market, as more people have access to devices capable of running games. Additionally, the high youth population in Georgia has also played a role in the growth of the Mobile Games market. Younger consumers are more likely to be tech-savvy and have a higher propensity to engage with mobile games. This demographic trend has created a favorable environment for the development and adoption of mobile games in the country.

Underlying macroeconomic factors:
The growth of the Mobile Games market in Georgia is also influenced by underlying macroeconomic factors. The country has experienced steady economic growth in recent years, leading to an increase in disposable income for many consumers. This has allowed them to spend more on leisure activities, including mobile gaming. Furthermore, the improving internet infrastructure in Georgia has facilitated the growth of the Mobile Games market. With faster and more reliable internet connections, consumers are able to download and play games more easily, leading to increased engagement and spending in the market. In conclusion, the Mobile Games market in Georgia is experiencing significant growth due to changing customer preferences, local special circumstances, and underlying macroeconomic factors. The preference for easy-to-play games, the rise of hyper-casual and multiplayer games, the accessibility of smartphones, the high youth population, and the improving internet infrastructure have all contributed to the expansion of the market. As these trends continue and the market matures, we can expect further growth and innovation in the Mobile Games industry in Georgia.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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