Games Live Streaming - Georgia

  • Georgia
  • In Georgia, revenue in the Games Live Streaming market market is projected to reach US$3.79m in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.73%, leading to a projected market volume of US$5.25m by 2029.
  • Within the Games Live Streaming market market in Georgia, the number of users is anticipated to reach 0.8m users by 2029.
  • User penetration in Georgia will be 15.6% in 2024 and is expected to increase to 22.1% by 2029.
  • In a global context, most revenue will be generated China, amounting to US$2,581.00m in 2024.
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Georgia is projected to be US$6.53 in 2024.
  • In Georgia, the Games Live Streaming market is experiencing a surge in popularity, driven by an increasing youth demographic embracing digital entertainment platforms.

Key regions: Japan, China, Europe, France, Germany

 
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Analyst Opinion

The Games Live Streaming market in Georgia is experiencing significant growth and development.

Customer preferences:
Customers in Georgia are increasingly drawn to Games Live Streaming as a form of entertainment and social interaction. The convenience and accessibility of streaming platforms allow gamers to connect with a global community, watch professional gamers compete, and learn new strategies and techniques. Additionally, the ability to interact with streamers and other viewers in real-time through chat functions adds an element of engagement and community-building that traditional gaming cannot provide.

Trends in the market:
One of the key trends in the Games Live Streaming market in Georgia is the rise of local streamers who cater to the specific interests and preferences of the Georgian gaming community. These streamers often provide content in the local language, creating a more personalized and relatable experience for viewers. This trend has led to an increase in the number of Georgian gamers who choose to watch local streamers rather than international ones. Another trend in the market is the growing popularity of mobile gaming and streaming. With the widespread availability of smartphones and high-speed internet connections, more Georgians are accessing games and streaming platforms on their mobile devices. This trend has opened up new opportunities for mobile-focused streamers and has contributed to the overall growth of the Games Live Streaming market in Georgia.

Local special circumstances:
One of the unique factors influencing the Games Live Streaming market in Georgia is the country's strong gaming culture. Georgia has a vibrant gaming community with a passionate and dedicated fan base. This cultural context has created a fertile ground for the growth of the Games Live Streaming market, as there is already a high demand for gaming-related content. Additionally, Georgia's geographical location between Europe and Asia has allowed the country to tap into both markets. Streamers from both regions can attract viewers from Georgia, further diversifying the content available in the Games Live Streaming market.

Underlying macroeconomic factors:
The growth of the Games Live Streaming market in Georgia can be attributed to several macroeconomic factors. Firstly, the increasing availability and affordability of high-speed internet connections have made it easier for Georgians to access streaming platforms and participate in online gaming communities. This has created a larger potential customer base for Games Live Streaming platforms. Secondly, the rapid development of the gaming industry globally has had a positive impact on the Games Live Streaming market in Georgia. As the popularity of gaming continues to rise worldwide, more people in Georgia are becoming interested in watching and engaging with gaming content. This has led to an increase in demand for Games Live Streaming services in the country. In conclusion, the Games Live Streaming market in Georgia is experiencing growth and development due to customer preferences for convenient and interactive entertainment, the rise of local streamers catering to the Georgian gaming community, the popularity of mobile gaming and streaming, the country's strong gaming culture, and underlying macroeconomic factors such as the availability of high-speed internet and the global growth of the gaming industry.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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