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Gaming Hardware - Taiwan

Taiwan
  • In Taiwan, the revenue in the Gaming Hardware market market is projected to reach US$923.60m in 2024.
  • The revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.70%, leading to a projected market volume of US$1.28bn by 2029.
  • Within Taiwan's Gaming Hardware market market, the number of users is anticipated to amount to 1.0m users by 2029.
  • User penetration in Taiwan will be 3.9% in 2024 and is expected to increase to 4.4% by 2029.
  • The average revenue per user (ARPU) in Taiwan is expected to reach US$982.70.
  • In a global context, the majority of revenue will be generated China, with a projection of US$33.31bn in 2024.
  • Taiwan's gaming hardware market is witnessing a surge in demand, fueled by the growing popularity of esports and competitive gaming culture.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
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Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

Most recent update: Aug 2024

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Taiwan is experiencing significant growth and development in recent years.

Customer preferences:
Customers in Taiwan have shown a strong preference for high-quality gaming hardware products. They value products that offer superior performance, durability, and advanced features. Taiwanese gamers are known for their dedication and passion for gaming, and they are willing to invest in top-notch gaming hardware to enhance their gaming experience. Additionally, there is a growing demand for gaming accessories such as gaming keyboards, mice, and headsets, as these products are seen as essential for competitive gaming.

Trends in the market:
One of the key trends in the gaming hardware market in Taiwan is the increasing popularity of gaming laptops. With advancements in technology, gaming laptops have become more powerful and portable, making them a preferred choice for gamers who want to play games on the go. The demand for gaming laptops is expected to continue growing as more gamers prioritize mobility and convenience. Another trend in the market is the rise of eSports in Taiwan. eSports has gained significant popularity in recent years, with professional gaming tournaments attracting large audiences and generating substantial revenue. This has created a need for high-performance gaming hardware, including gaming PCs, monitors, and peripherals, to meet the requirements of professional gamers. As eSports continues to grow in Taiwan, the demand for gaming hardware is expected to increase accordingly.

Local special circumstances:
Taiwan is known for its strong technology industry, with many leading hardware manufacturers based in the country. This has created a favorable environment for the development and production of gaming hardware. Taiwanese manufacturers have a reputation for producing high-quality products, which has contributed to the growth of the gaming hardware market in the country. Additionally, the presence of a vibrant gaming community and a supportive government that promotes the gaming industry has also played a role in the market's development.

Underlying macroeconomic factors:
The strong economic growth in Taiwan has contributed to the increasing purchasing power of consumers, allowing them to afford higher-priced gaming hardware products. Additionally, the growing popularity of online gaming and the rise of social media influencers have also contributed to the market's growth. As more people engage in online gaming and follow gaming influencers, the demand for gaming hardware products has increased. Moreover, the rapid technological advancements in the gaming industry, such as the development of virtual reality (VR) and augmented reality (AR) gaming, have also driven the demand for advanced gaming hardware in Taiwan.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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