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Gaming Hardware - Malta

Malta
  • In Malta, revenue in the Gaming Hardware market market is projected to reach US$15.44m in 2024.
  • Revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.96%, leading to a projected market volume of US$21.62m by 2029.
  • Within the Gaming Hardware market market in Malta, the number of users is expected to reach 17.0k users by 2029.
  • User penetration is projected to be 2.8% in 2024 and is expected to increase to 3.1% by 2029.
  • The average revenue per user (ARPU) in Malta is expected to amount to US$1.02k.
  • In a global context, the highest revenue in the Gaming Hardware market market will be generated China, with a figure of US$33.31bn in 2024.
  • Malta's gaming hardware market is increasingly characterized by innovative technology integration, catering to the rising demand for immersive gaming experiences among local consumers.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
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Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

Most recent update: Aug 2024

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Malta has been experiencing significant growth in recent years, driven by customer preferences for high-quality gaming equipment, the emergence of new gaming technologies, and the local special circumstances that have created a favorable environment for the industry.

Customer preferences:
Customers in Malta have shown a strong preference for high-quality gaming hardware, such as gaming consoles, gaming PCs, and gaming accessories. They are willing to invest in top-of-the-line equipment to enhance their gaming experience and stay competitive in the gaming community. This preference for quality is driven by the increasing popularity of online gaming and esports, where gamers require reliable and high-performance hardware to perform at their best.

Trends in the market:
One of the key trends in the Gaming Hardware market in Malta is the growing demand for gaming PCs. Gamers are increasingly opting for PCs over consoles due to their versatility, ability to be upgraded, and superior graphics capabilities. This trend is also fueled by the availability of a wide range of gaming PCs at different price points, catering to various customer segments. Another trend in the market is the rise of gaming accessories. Gamers in Malta are investing in accessories such as gaming keyboards, mice, headsets, and controllers to enhance their gaming experience and gain a competitive edge. These accessories offer improved precision, comfort, and customization options, catering to the specific needs and preferences of individual gamers.

Local special circumstances:
Malta's favorable tax environment and supportive government policies have contributed to the growth of the Gaming Hardware market. The country has established itself as a hub for the gaming industry, attracting both local and international gaming companies. This has created a vibrant ecosystem that fosters innovation and drives the demand for gaming hardware. Furthermore, Malta's strong internet infrastructure and high internet penetration rate have made it an ideal market for online gaming. The availability of high-speed internet connections enables gamers to play online games seamlessly and engage in multiplayer gaming experiences. This has further fueled the demand for high-performance gaming hardware.

Underlying macroeconomic factors:
The growth of the Gaming Hardware market in Malta is also influenced by underlying macroeconomic factors. The country's strong economic growth, rising disposable income levels, and increasing consumer spending on entertainment and leisure activities have all contributed to the expansion of the market. As more people have the means to invest in gaming hardware, the demand for these products continues to grow. In conclusion, the Gaming Hardware market in Malta is experiencing significant growth due to customer preferences for high-quality gaming equipment, the emergence of new gaming technologies, and the local special circumstances that have created a favorable environment for the industry. The increasing popularity of online gaming and esports, the rise of gaming PCs and accessories, Malta's favorable tax environment, supportive government policies, strong internet infrastructure, and underlying macroeconomic factors all contribute to the development and expansion of the market.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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