Cinema - Malta

  • Malta
  • In Malta, revenue in the Cinema market is projected to reach US$3.17m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 3.80%, leading to a projected market volume of US$3.82m by 2029.
  • The number of viewers in the Cinema market in Malta is anticipated to amount to 95.8k users by 2029.
  • User penetration in Malta will be 16.6% in 2024 and is expected to increase to 17.6% by 2029.
  • The average revenue per viewer in Malta is expected to be US$35.73.
  • In a global context, the majority of revenue will be generated the United States, where it is projected to reach US$20,980.00m in 2024.
  • Malta's cinema market is increasingly embracing international co-productions, reflecting a growing commitment to diverse storytelling and enhancing its cultural footprint.

Key regions: Europe, France, Asia, United Kingdom, Germany

 
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Analyst Opinion

The Cinema market in Malta has been experiencing steady growth in recent years, driven by changing customer preferences, emerging trends, and local special circumstances. Customer preferences in the Cinema market have shifted towards a more immersive and interactive experience. Moviegoers are increasingly seeking out theaters that offer state-of-the-art technology, such as high-resolution screens and advanced sound systems, to enhance their viewing experience. Additionally, there is a growing demand for comfortable seating, including reclining chairs and VIP lounges, as well as a variety of food and beverage options. These preferences are in line with global trends in the Cinema industry, as consumers are looking for unique and memorable experiences that cannot be replicated at home. One of the key trends in the Cinema market in Malta is the rise of digital streaming platforms. With the increasing availability of online streaming services, such as Netflix and Amazon Prime Video, consumers now have more options for entertainment at home. However, this has also created an opportunity for cinemas to differentiate themselves by offering exclusive content and special events. For example, many theaters in Malta now host premieres and screenings of highly anticipated movies, attracting a dedicated fan base. Another trend in the Cinema market is the growing popularity of alternative content. In addition to traditional Hollywood blockbusters, cinemas in Malta are now showcasing a wide range of content, including independent films, documentaries, and live performances. This diversification of content caters to different customer preferences and helps to attract a broader audience. Local special circumstances also play a role in the development of the Cinema market in Malta. The country's small size and close-knit community create a sense of community and shared experiences. Going to the cinema is seen as a social activity, where friends and family can come together to enjoy a movie and spend quality time together. This cultural aspect contributes to the demand for cinemas and ensures a steady flow of customers. Underlying macroeconomic factors, such as Malta's strong tourism industry and growing disposable income, also contribute to the growth of the Cinema market. The country's tourism sector attracts a large number of international visitors, who often seek out entertainment options during their stay. Additionally, rising disposable income levels among the local population have increased the affordability of cinema tickets and concessions, making it a popular choice for leisure activities. Overall, the Cinema market in Malta is developing in response to changing customer preferences, emerging trends, and local special circumstances. By offering immersive experiences, diverse content, and a sense of community, cinemas in Malta are able to attract and retain customers in a competitive market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Cinema market, which comprises revenues from box office, advertsing and concessions. The market includes both consumer and advertising spending. All monetary figures refer to consumer spending on tickets and concessions. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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