Download Games - Turkey

  • Turkey
  • In Turkey, the revenue in the Download Games market market is forecasted to reach US$153.50m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 4.25%, leading to a projected market volume of US$189.00m by 2029.
  • By 2029, the number of users in the Download Games market market is expected to reach 11.0m users.
  • The user penetration is set to be 12.4% in 2024 and is projected to increase to 12.5% by 2029.
  • When compared globally, the in the United States is expected to generate the most revenue (US$5,054.00m in 2024) in the Download Games market market.
  • The average revenue per user (ARPU) in the Download Games market market is estimated to be US$14.35 in 2024.
  • Turkey's Download Games market is rapidly expanding as mobile gaming becomes increasingly popular among the tech-savvy population.

Key regions: India, Japan, China, Europe, France

 
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Analyst Opinion

The Download Games market in Turkey is experiencing significant growth and development.

Customer preferences:
Customers in Turkey have shown a strong preference for downloading games rather than purchasing physical copies. This trend can be attributed to several factors, including the convenience of downloading games directly to their devices, the ability to access a wide variety of games online, and the increasing popularity of mobile gaming. Additionally, the younger demographic in Turkey, who are more tech-savvy and digitally inclined, are driving the demand for downloadable games.

Trends in the market:
One of the key trends in the Download Games market in Turkey is the increasing popularity of mobile gaming. With the widespread adoption of smartphones and the availability of high-speed internet, more and more people are turning to mobile devices as their primary gaming platform. This has led to a surge in the demand for downloadable mobile games, both free and paid. Game developers are capitalizing on this trend by creating mobile games that are engaging, easy to play, and offer in-app purchases to enhance the gaming experience. Another trend in the market is the rise of online multiplayer games. Turkish gamers are increasingly seeking out games that allow them to connect and play with friends and other players online. This social aspect of gaming has become a major driver of the Download Games market, as players are looking for immersive and interactive experiences. Game developers are responding to this demand by creating multiplayer games that offer a seamless online gaming experience, with features such as real-time chat, team play, and competitive rankings.

Local special circumstances:
Turkey has a young population, with a large percentage of its population under the age of 30. This demographic is highly tech-savvy and digitally connected, making them a prime target market for the Download Games industry. Additionally, Turkey has a strong gaming culture, with a growing number of gaming enthusiasts and professional gamers. This has created a supportive ecosystem for the Download Games market, with gaming events, competitions, and communities that further fuel the demand for downloadable games.

Underlying macroeconomic factors:
Turkey has experienced steady economic growth in recent years, which has led to an increase in disposable income. This has allowed more people to afford gaming devices and invest in downloadable games. Additionally, the government has made efforts to improve internet infrastructure and increase internet penetration rates, making high-speed internet more accessible to a larger portion of the population. This has facilitated the growth of the Download Games market by enabling faster and more reliable downloads. In conclusion, the Download Games market in Turkey is thriving due to customer preferences for convenience and variety, the popularity of mobile gaming, the rise of online multiplayer games, the young and tech-savvy population, and the supportive gaming culture. These factors, coupled with the country's economic growth and improved internet infrastructure, have created a favorable environment for the development and expansion of the Download Games market in Turkey.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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