Cloud Gaming - United States

  • United States
  • Revenue in the Cloud Gaming market is projected to reach US$1.94bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 29.00%, resulting in a projected market volume of US$6.93bn by 2029.
  • In the Cloud Gaming market, the number of readers is expected to amount to 58.6m users by 2029.
  • User penetration will be 13.5% in 2024 and is expected to hit 16.7% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$41.97.
  • In global comparison, most revenue will be generated in the United States (US$1,938.00m in 2024).

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

Cloud gaming is a rapidly growing market in the United States, driven by customer preferences for convenience and flexibility in gaming experiences. With the advancement of technology and the increasing availability of high-speed internet, cloud gaming has gained popularity among gamers across the country.

Customer preferences:
Customers in the United States are increasingly looking for convenient and flexible gaming experiences. Cloud gaming allows gamers to access a wide range of games without the need for expensive hardware or physical copies of games. This appeals to customers who value convenience and want to have the freedom to play games on multiple devices, such as smartphones, tablets, and laptops. Additionally, cloud gaming offers the advantage of instant access to games, eliminating the need for time-consuming downloads or installations.

Trends in the market:
One of the key trends in the cloud gaming market in the United States is the rise of subscription-based services. Many companies are offering subscription plans that provide unlimited access to a library of games for a monthly fee. This model has gained traction as it offers gamers a cost-effective way to access a wide variety of games. Furthermore, subscription services often include additional benefits such as exclusive discounts and early access to new releases, which further enhances their appeal to customers. Another trend in the market is the increasing adoption of cloud gaming by major gaming companies. Established players in the gaming industry are recognizing the potential of cloud gaming and are investing in infrastructure and partnerships to offer their own cloud gaming services. This has led to increased competition in the market, with companies vying to attract customers with exclusive content, improved performance, and enhanced user experiences.

Local special circumstances:
The United States has a large and diverse gaming community, which contributes to the growth of the cloud gaming market. The country has a strong gaming culture, with a significant number of gamers across different age groups. This creates a favorable environment for the adoption of cloud gaming, as there is a ready market of potential customers. Furthermore, the United States has a well-developed internet infrastructure, with widespread access to high-speed internet. This infrastructure is crucial for the success of cloud gaming, as it requires fast and stable internet connections to deliver seamless gaming experiences. The availability of reliable internet connectivity across the country enables gamers to access cloud gaming services without experiencing significant latency or lag.

Underlying macroeconomic factors:
The growth of the cloud gaming market in the United States is also supported by favorable macroeconomic factors. The country has a strong economy and a high disposable income, which allows consumers to spend on entertainment and leisure activities, including gaming. Additionally, the increasing penetration of smartphones and other mobile devices in the United States provides a significant opportunity for cloud gaming companies to reach a wider audience. In conclusion, the cloud gaming market in the United States is experiencing significant growth due to customer preferences for convenience and flexibility in gaming experiences. The rise of subscription-based services and the increasing adoption of cloud gaming by major gaming companies are key trends in the market. The United States' large and diverse gaming community, well-developed internet infrastructure, and favorable macroeconomic factors contribute to the growth of the market.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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