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Cloud Gaming - United States

United States
  • Revenue in the Cloud Gaming market market in the United States is projected to reach US$1.94bn in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 29.03%, leading to a projected market volume of US$6.93bn by 2029.
  • In the Cloud Gaming market market withthe United States, the number of readers is anticipated to amount to 58.6m users by 2029.
  • User penetration will be 13.5% in 2024 and is expected to increase to 16.7% by 2029.
  • The average revenue per user (ARPU) is expected to be US$41.97.
  • In a global context, the majority of revenue will be generated the United States, with figures reaching US$1.94bn in 2024.
  • In the United States, the cloud gaming market is rapidly evolving, driven by increasing consumer demand for seamless, accessible gaming experiences across diverse devices.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass

Out-Of-Scope

  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
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Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    Cloud gaming is a rapidly growing market in the United States, driven by customer preferences for convenience and flexibility in gaming experiences. With the advancement of technology and the increasing availability of high-speed internet, cloud gaming has gained popularity among gamers across the country.

    Customer preferences:
    Customers in the United States are increasingly looking for convenient and flexible gaming experiences. Cloud gaming allows gamers to access a wide range of games without the need for expensive hardware or physical copies of games. This appeals to customers who value convenience and want to have the freedom to play games on multiple devices, such as smartphones, tablets, and laptops. Additionally, cloud gaming offers the advantage of instant access to games, eliminating the need for time-consuming downloads or installations.

    Trends in the market:
    One of the key trends in the cloud gaming market in the United States is the rise of subscription-based services. Many companies are offering subscription plans that provide unlimited access to a library of games for a monthly fee. This model has gained traction as it offers gamers a cost-effective way to access a wide variety of games. Furthermore, subscription services often include additional benefits such as exclusive discounts and early access to new releases, which further enhances their appeal to customers. Another trend in the market is the increasing adoption of cloud gaming by major gaming companies. Established players in the gaming industry are recognizing the potential of cloud gaming and are investing in infrastructure and partnerships to offer their own cloud gaming services. This has led to increased competition in the market, with companies vying to attract customers with exclusive content, improved performance, and enhanced user experiences.

    Local special circumstances:
    The United States has a large and diverse gaming community, which contributes to the growth of the cloud gaming market. The country has a strong gaming culture, with a significant number of gamers across different age groups. This creates a favorable environment for the adoption of cloud gaming, as there is a ready market of potential customers. Furthermore, the United States has a well-developed internet infrastructure, with widespread access to high-speed internet. This infrastructure is crucial for the success of cloud gaming, as it requires fast and stable internet connections to deliver seamless gaming experiences. The availability of reliable internet connectivity across the country enables gamers to access cloud gaming services without experiencing significant latency or lag.

    Underlying macroeconomic factors:
    The growth of the cloud gaming market in the United States is also supported by favorable macroeconomic factors. The country has a strong economy and a high disposable income, which allows consumers to spend on entertainment and leisure activities, including gaming. Additionally, the increasing penetration of smartphones and other mobile devices in the United States provides a significant opportunity for cloud gaming companies to reach a wider audience. In conclusion, the cloud gaming market in the United States is experiencing significant growth due to customer preferences for convenience and flexibility in gaming experiences. The rise of subscription-based services and the increasing adoption of cloud gaming by major gaming companies are key trends in the market. The United States' large and diverse gaming community, well-developed internet infrastructure, and favorable macroeconomic factors contribute to the growth of the market.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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