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Creative Software - Eastern Asia

Eastern Asia
  • In Eastern Asia, the Creative Software market is expected to achieve a revenue of US$527.50m in 2024.
  • The market is projected to witness a steady annual growth rate (CAGR 2024-2029) of 1.50%, leading to a market volume of US$568.40m by 2029.
  • When compared to other countries worldwide, United States is anticipated to generate the highest revenue in the Creative Software market, reaching US$4.93bn in 2024.
  • In Eastern Asia, Japan is leading the way in the Creative Software market with its innovative and user-friendly design tools.

Definition:

The Creative Software market covers software applications designed to support tasks such as graphic design, video editing, 3D modeling, music composition, and photo editing and are used for content creation, design, and media production.

Products in the Creative Software market can be obtained in two ways: as on-premises software that is sold via a transactional license or a subscription and as cloud-based software (software as a service/ SaaS) that is most frequently sold as a subscription.

Additional Information:

The Creative Software market comprises revenue and revenue growth as the key performance indicators. Only revenues that are generated by primary vendors at the manufacturer price level either directly or through distribution channels (excluding value-added tax) are included, and revenues generated by resellers are excluded. Revenues are generated through both online and offline sales channels and include spending by consumers (B2C), enterprises (B2B) as well as governments (B2G).

Key players in this market include Adobe and Corel.

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In-Scope

  • Sound & video recording software, such as OBS Studio, Camtasia, and Riverside
  • Image & video editing software, such as Adobe Premiere Pro, DaVinci Resolve, and Final Cut Pro

Out-Of-Scope

  • Free-of-charge software, such as Airtable, Anaplan, and BlackLine
  • Custom applications, such as Sphinx Solutions, CHI Software, and Intellectsoft
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Jul 2024

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Creative Software market in Eastern Asia has been experiencing significant growth in recent years, driven by a number of customer preferences and local special circumstances.

    Customer preferences:
    One of the key customer preferences driving growth in the Creative Software market in Eastern Asia is the increasing demand for digital content creation. With the rise of social media and online platforms, consumers are increasingly looking for ways to create and share their own content, whether it be videos, photos, or other multimedia. This has led to a growing demand for creative software tools that can help users edit and enhance their content.Another important customer preference is the desire for software that is easy to use and accessible to a wide range of users. In many cases, this has led to the development of more user-friendly software interfaces and the incorporation of features that make it easier for beginners to get started with creative software tools.

    Trends in the market:
    One of the key trends driving growth in the Creative Software market in Eastern Asia is the increasing popularity of mobile devices. With more and more consumers using smartphones and tablets as their primary computing devices, there has been a growing demand for creative software tools that can be used on these devices. This has led to the development of a wide range of mobile apps and other software tools that are specifically designed for use on mobile devices.Another important trend is the growing focus on artificial intelligence and machine learning. Many companies are now incorporating AI and machine learning technologies into their creative software tools, allowing users to automate certain tasks and make more intelligent editing decisions. This has the potential to greatly enhance the capabilities of creative software tools and make them more accessible to a wider range of users.

    Local special circumstances:
    One of the key local special circumstances driving growth in the Creative Software market in Eastern Asia is the increasing focus on e-commerce and online marketplaces. With more and more consumers shopping online, there has been a growing demand for creative software tools that can be used to create and enhance online product listings, social media posts, and other types of digital content.Another important factor is the growing importance of the gaming industry in Eastern Asia. With a large and growing number of gamers in the region, there has been a growing demand for creative software tools that can be used to create and edit game content, such as character models, textures, and animations.

    Underlying macroeconomic factors:
    One of the key macroeconomic factors driving growth in the Creative Software market in Eastern Asia is the region's strong economic growth and increasing middle class. As incomes rise and more consumers enter the middle class, there is a growing demand for high-quality creative software tools that can be used to create and share digital content.Another important factor is the increasing availability of high-speed internet and other digital infrastructure in the region. With more and more consumers having access to fast and reliable internet connections, there is a growing demand for creative software tools that can be used to create and share digital content online.

    Global Comparison

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Sep 2024

    Sources: Statista Market Insights, Financial Statements of Key Players, National statistical offices

    Methodology

    Data coverage:

    The data encompasses B2B, B2G, and B2C enterprises. Figures are based on the allocation to the country where the money was spent at manufacturer price level (excluding VAT).

    Modeling approach / Market size:

    The segment size is determined through a top-down approach. We use financial statements such as annual reports, quarterly earnings, and expert opinions to analyze the markets. To estimate the segment size for each country individually, we use relevant key market indicators and data from country-specific industry associations such as GDP, level of digitization, GDP sector composition, and observed level of software piracy.

    Forecasts:

    We use a variety of forecasting techniques, for instance, advanced statistical methods, depending on the behavior of the relevant segment. The main drivers are the GDP and the level of digitization.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Imagine a world without the apps you use daily, the games you enjoy, or the websites you rely on. Software development is the invisible hand behind this digital magic, transforming ideas into the tools that shape our lives. Software development is the process of creating, designing, deploying, and supporting software. It includes all the computer activities between the software's conception and final manifestation.

    These activities are planned and put into stages in a logical order, a process known as the software development life cycle (SDLC) or software development. The SDLC often includes six stages: requirement analysis, design, development, testing, implementation, documentation, and evolution. Programming languages such as JavaScript and C++ are used to create software, with JavaScript being the most popular programming language in 2023 and used by roughly 65 percent of software developers.

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