App - Lithuania

  • Lithuania
  • In Lithuania, the total revenue in the App market is estimated to reach US$65.43m in 2022.
  • This projection indicates an annual growth rate (CAGR 2022-2027) of 8.37%, resulting in a projected market volume of US$104.40m by 2027.
  • Specifically, the in-app purchase (IAP) revenue in the App market is projected to reach US$20.11m in 2022.
  • Additionally, the paid app revenue in the App market is expected to reach US$1.34m in 2022.
  • Moreover, the advertising revenue in the App market is projected to reach US$43.98m in 2022.
  • Furthermore, the number of downloads in the App market is estimated to reach 115.50m downloads in 2022.
  • Currently, the average revenue per download is expected to amount to US$0.57.
  • It is worth noting that when compared globally, in China generates the highest revenue in the App market, with an estimated US$162.90bn in 2022.

Key regions: China, United States, Europe, Germany, Asia

 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Downloads
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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