Skip to main content
  1. Market Insights
  2. Digital
  3. App

Food & Drink - Western Asia

Western Asia
  • The Food & Drink market in Western Asia is projected to witness a significant growth in the coming years.
  • By 2022, the total revenue in this market is estimated to reach US$3.12m.
  • This upward trend is expected to continue with an annual growth rate of 13.22%, resulting in a projected market volume of US$6.05m by 2027.
  • Within the Food & Drink market, in-app purchase (IAP) revenue is projected to reach US$672.20k in 2022, indicating a growing trend in consumer spending on digital food and drink-related products.
  • Similarly, the revenue from paid app downloads is estimated to reach US$442.50k in 2022, reflecting the willingness of consumers to invest in premium food and drink applications.
  • Moreover, advertising revenue in the Food & Drink market is expected to reach US$2.00m in 2022.
  • This suggests an increasing interest from advertisers to target consumers in this market segment, leveraging the popularity and engagement of food and drink-related content.
  • In terms of user engagement, the number of downloads in the Food & Drink market is projected to reach 1.79m downloads in 2022.
  • This signifies a high level of interest and demand for food and drink-related applications among consumers in Western Asia.
  • Currently, the average revenue per download in this market segment is expected to be US$1.74.
  • This metric indicates the average amount of revenue generated per individual download, highlighting the potential profitability of the Food & Drink market in Western Asia.
  • When comparing these figures on a global scale, it is noteworthy that United States leads in terms of revenue generation.
  • In 2022, United States is projected to generate a substantial revenue of US$786.60m within the Food & Drink market, indicating the country's prominence and significance in this sector.

Definition:

The Food and Drinks market contains apps that make meal delivery faster and more convenient and/or that provide culinary recipes. The most popular apps such as DoorDash and Uber Eats focus on speedy delivery from a wide range of restaurants. Certain food chains such as Domino's and McDonalds also have their own apps for delivery or takeout orders and often provide deals and discounts. Meanwhile, the Paprika app organizes personal recipe lists and helps to plan meals for the coming days and weeks.

Additional Information:

We consider three different sources of revenue:
  • Revenue from in-app purchases (IAP) that comes from the purchase of features, upgrades, and subscriptions within an app
  • Paid app revenue from the one-time purchase of an app
  • Advertising revenue obtained from showing ads within an app
Our statistics include the revenue earned by developers and also the revenue earned by stores through commissions.

In-Scope

  • Apps that can be downloaded from major app stores such as Apple, Inc.'s App Store and the Google Play store, or in the case of China, from stores such as Huawei AppGallery and Tencent Appstore.
  • Apps that are run on iPhones and Android phones.

Out-Of-Scope

  • Apps exclusively offered by Microsoft Store and Amazon Appstore for Android.
  • Custom-made apps not available from any official app store.
  • B2B/C2C app sales of any kind.
  • Subscription revenues outside of in-app purchases (for example, Netflix and Spotify use their own payment systems outside of their apps).
App: market data & analysis - Cover

Market Insights report

App: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Downloads

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

    Key Players

    Notes: Data reflects revenue from advertising, in-app purchases, and paid apps.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

    Digital

    Access more Market Insights on Digital topics with our featured report

    App: market data & analysis - BackgroundApp: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Mobile app usage - statistics & facts

    The app market has been affected by volatility in the first years after the global COVID-19 pandemic. After accelerating in 2021, consumer spending decreased to 167 billion U.S. dollars in 2022. In 2023, annual app spending was back on track, generating 171 billion U.S. dollars. After experiencing a dip in 2022, app consumer spending per user climbed back to surpass five U.S. dollars in the second quarter of 2023.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.