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Percussion Instruments - EMEA

EMEA
  • Revenue in the Percussion Instruments market amounts to US$492m in 2024. The market is expected to grow annually by 3.35% (CAGR 2024-2028).
  • In global comparison, most revenue is generated China (US$379.2m in 2024).
  • In relation to total population figures, per person revenues of US$0.20 are generated in 2024.

Definition:

Percussion instruments are a type of musical instrument that produce sound through vibration when struck, shaken, or scraped. They can be categorized into two groups: tuned percussion instruments, which produce a definite pitch, and untuned percussion instruments, which produce a sound with an indefinite pitch. Examples of percussion instruments include drums, cymbals, tambourines, maracas, xylophones, and gongs. These instruments are used in a variety of musical genres, including classical, jazz, rock, and world music. The market for percussion instruments is driven by factors such as increasing interest in music education, growing popularity of music production, and the rise in music festivals and live performances.

Additional Information:

The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Yamaha, Pearl, Gretsch, and Ludwig. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Drums family, such as snare drum, bass drum, tom-toms and cymbals
  • Hand percussion, such as tambourine, maracas, bongos and congas
  • Mallet percussion, such as xylophone, marimba and vibraphone
  • Other percussion instruments, such as timpani, glockenspiel, djembe and cowbell

Out-Of-Scope

  • Electronic drums, such as drum trigger pads and electronic drum kits
  • Accessories of musical instruments, such as sticks, mallets, beaters, drum rugs and stools

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Mar 2024

Source: Statista Market Insights

Most recent update: Mar 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Mar 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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