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TV, Radio & Multimedia - EMEA

EMEA
  • Revenue in the TV, Radio & Multimedia market amounts to US$63.9bn in 2024. The market is expected to grow annually by 1.84% (CAGR 2024-2028).
  • In global comparison, most revenue is generated China (US$39.9bn in 2024).
  • In relation to total population figures, per person revenues of US$26.15 are generated in 2024.
  • In the TV, Radio & Multimedia market, volume is expected to amount to 771.4m pieces by 2028. The TV, Radio & Multimedia market is expected to show a volume growth of 2.8% in 2025.0.
  • The average volume per person in the TV, Radio & Multimedia market is expected to amount to 0.3pieces in 2024.

Definition:

The TV, Radio & Multimedia segment covers a wide range of electronic products that are used to play, record, and manipulate sound and images, such as televisions, radios, digital cameras, speakers, and headphones. The technology used in these devices continues to advance, including innovations in high-resolution displays, advanced audio technologies, and AI-powered smart home systems. There is also an increasing tendency towards integration and wireless and mobile technologies. The demand for multi-functional devices, such as smart speakers with voice control and smart TVs with built-in streaming services, continues to rise.

Structure:

The TV, Radio & Multimedia segment can be broken down into several product categories:

  • Televisions: This category includes devices for displaying video content, including traditional televisions, LCD and LED televisions and smart TVs.
  • Radios: This category encompasses traditional radios as well as internet radios, which offer access to digital and online content.
  • Digital Cameras: This category includes devices used to capture still and video images, including point-and-shoot cameras, mirrorless cameras, and DSLR cameras.
  • Speakers: This category encompasses a wide range of audio playback devices, including stereo speakers, soundbars, and smart speakers.
  • Headphones: This category includes devices for personal audio playback, including wired and wireless headphones, earbuds, and noise-cancelling headphones.

Additional Information:

The market comprises revenue, average revenue per capita, volume, average volume per capita and price. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Samsung, LG, Huawei, Sony, Bose and Sennheiser. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Televisions
  • Radio
  • Speakers and headphones
  • Digital cameras

Out-Of-Scope

  • Video games consoles and VR devices
  • Household appliances with built-in radio/TV capabilities
TV, Radio & Multimedia: market data & analysis - Cover

Market Insights report

TV, Radio & Multimedia: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Volume

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Price

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

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    TV, Radio & Multimedia: market data & analysis - BackgroundTV, Radio & Multimedia: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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