Sports - Singapore

  • Singapore
  • Revenue in the Sports market is projected to reach US$52.46m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.26%, resulting in a projected market volume of US$58.65m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$49,760.00m in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to US$29.70 in 2024.
 
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Analyst Opinion

The Sports market in Singapore is experiencing modest growth, influenced by factors such as increasing participation in multiple sports, rising health consciousness among locals, and the convenience of online sports services. However, sub-markets such as soccer and basketball are driving this growth, while factors like low population and limited land availability may be limiting the overall market growth rate.

Customer preferences:
As Singaporeans become more health-conscious, there has been a growing demand for digital fitness solutions, such as fitness tracking apps and wearable devices. This trend is fueled by the countrys aging population and the need for remote monitoring of chronic conditions. Additionally, the rise of telemedicine and online doctor consultations has seen a boost, driven by the convenience and accessibility it offers. Consumers are increasingly turning to digital platforms for their healthcare needs, indicating a growing inclination towards technology-driven solutions in the Sports Market industry.

Trends in the market:
In Singapore, the Sports Market is experiencing a surge in technology adoption, with the rise of e-sports and online fitness platforms. This trend is expected to continue, given the governments efforts to promote digital transformation in the country. It brings opportunities for industry stakeholders to tap into the growing market of tech-savvy consumers and explore new revenue streams through virtual events and digital fitness programs. Furthermore, the use of data analytics and artificial intelligence in sports is gaining momentum, allowing for enhanced player tracking, performance analysis, and personalized coaching. These advancements have the potential to elevate the Sports market in Singapore and improve athlete development and performance. However, there may also be challenges in balancing the integration of technology with traditional sports practices and ensuring fair competition. Stakeholders in the industry would need to carefully navigate and adapt to these evolving trends to stay competitive and meet the changing demands of consumers in the Singaporean Sports market.

Local special circumstances:
In Singapore, the Sports Market is heavily influenced by the countrys high level of urbanization and modern infrastructure. With a strong emphasis on health and fitness, the market benefits from government support through initiatives such as the ActiveSG program which provides accessible and affordable sports facilities for Singaporeans. Additionally, the countrys multicultural society and love for sports such as cricket, soccer, and martial arts contribute to a diverse and growing market for various sports and related products and services.

Underlying macroeconomic factors:
The Sports Market in Singapore is heavily influenced by macroeconomic factors such as the countrys strong national economic health, consistent fiscal policies, and favorable financial indicators. These factors have contributed to a growing demand for sports products and services, as well as increased investment in the sports industry. Additionally, the global trend towards healthy lifestyles and fitness has also played a role in driving the growth of the Sports Market in Singapore. With a supportive regulatory environment and a strong focus on promoting sports and physical activity, Singapore is positioned to continue experiencing growth in its Sports market.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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