Baseball - Singapore

  • Singapore
  • Revenue in the Baseball market is projected to reach US$1.98m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.89%, resulting in a projected market volume of US$2.07m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$9,965.00m in 2024).
  • The average revenue per user (ARPU) in the Baseball market is projected to amount to US$6.35 in 2024.
  • In the Baseball market, the number of users is expected to amount to 308.8k users by 2029.
  • User penetration in the Baseball market will be at 5.1% in 2024.
 
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Analyst Opinion

The Baseball market in the Sports Market of Singapore is experiencing slow growth due to various factors, including the lack of extensive media coverage, limited availability of merchandise, and low demand for tickets. However, the growth potential of this market is affected by factors such as the increasing popularity of baseball globally, the introduction of new technologies in the sports industry, and the rise of online marketing strategies. With a growing number of baseball enthusiasts in Singapore and the willingness of consumers to spend on sports, the Baseball market in Singapore has the potential for significant growth in the future.

Customer preferences:
As Singapores population continues to age, there has been a growing demand for activities that promote healthy aging. This has led to a rise in baseball leagues and programs catering to seniors, with the sport being seen as a low-impact, socially engaging activity for older individuals. Additionally, with the emergence of technology in the Sports market, there have been innovative solutions such as virtual baseball training and online baseball communities, catering to the preferences of the tech-savvy and digitally connected population in Singapore.

Trends in the market:
In Singapore, the Baseball Market has seen a recent surge in popularity, with more participation and investment in the sport. This trend is largely driven by the governments efforts to promote a healthier and more active lifestyle among its citizens. In addition, the rise of social media and digital platforms have made it easier for fans to engage with the sport and for companies to market their products and services. This trend is expected to continue, with the potential for greater collaborations between stakeholders in the industry such as sports organizations, advertisers, and digital platforms. This could lead to increased revenue streams and a more vibrant and dynamic baseball market in Singapore.

Local special circumstances:
In Singapore, the Baseball Market within the Sports Market is heavily influenced by the countrys strong emphasis on education and excellence. This has resulted in a highly competitive and skilled player pool, making for a vibrant and high-level baseball scene. Additionally, Singapores small land area has led to limited space for sports facilities, creating a demand for innovative and efficient use of space in organizing and playing the sport. Furthermore, the countrys strict regulations on foreign labor also play a role in shaping the baseball market, as teams have to navigate restrictions on importing foreign players.

Underlying macroeconomic factors:
The Baseball Market within the Sports Market in Singapore is highly influenced by macroeconomic factors such as economic stability, consumer spending patterns, and policies related to sports development. The countrys strong economic performance, along with government initiatives promoting sports and recreational activities, has contributed to the growth of the Baseball Market. Additionally, the increasing popularity of baseball as a leisure activity and the rise of professional baseball teams in the country have also positively impacted the market. However, the recent global economic downturn and declines in disposable income could potentially hinder the growth of the Baseball Market in Singapore. Any changes in governmental policies and regulations related to sports and leisure activities could also have a significant impact on the market.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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