Sports - Hong Kong

  • Hong Kong
  • Revenue in the Sports market is projected to reach US$54.93m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.40%, resulting in a projected market volume of US$61.86m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$49,760.00m in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to US$28.81 in 2024.
 
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Analyst Opinion

The Sports market in Hong Kong has seen minimal growth, as factors such as limited infrastructure, lower interest in local sports, and competition from other popular sports like soccer and basketball, hinder its growth. However, the increasing adoption of digital technologies and rising health awareness among consumers could potentially drive growth in the market.

Customer preferences:
Consumers in Hong Kong are becoming more interested in sports and fitness, leading to a growing demand for digital tools and solutions to enhance their exercise routines. This includes virtual workout classes, online coaching sessions, and wearable fitness devices. With a growing focus on health and wellness, there is also an increased interest in sports nutrition products and health tracking apps. Furthermore, the rise of e-sports and virtual competitions is drawing in younger demographics who value convenience and the ability to connect with others digitally.

Trends in the market:
Currently in Hong Kong, there is a trend towards digitalization in the Sports market. This includes the use of technology to enhance the fan experience, such as virtual reality viewing options and online ticket purchasing. Additionally, there is a growing demand for fitness and wellness apps, reflecting the increasing health consciousness among the population. These trends have significant implications for stakeholders in the industry, as it opens up new revenue streams and allows for better engagement with fans. With the rise of e-sports and online gaming, the use of technology in sports is expected to continue growing in the future. This presents opportunities for businesses to innovate and cater to the evolving needs and preferences of consumers, while also posing a challenge for traditional sports organizations to stay relevant in a digitally-driven market. Ultimately, embracing digitalization in the Sports market could lead to increased profitability and improved sports experiences for both fans and industry players.

Local special circumstances:
In Hong Kong, the Sports Market is heavily influenced by the citys compact geographical layout and high population density, leading to a demand for accessible and convenient sports facilities. Additionally, the cultural emphasis on maintaining a healthy lifestyle and the citys fast-paced culture drive the popularity of sports and fitness activities. Furthermore, regulatory support from the government, such as tax incentives for sports-related businesses, has helped spur growth in the market. These factors have created a unique and thriving Sports market in Hong Kong, catering to both local residents and tourists.

Underlying macroeconomic factors:
The Sports Market in Hong Kong is heavily impacted by macroeconomic factors such as consumer spending, economic growth, and government policies. As a densely populated and affluent city, Hong Kong has a strong consumer culture and high levels of disposable income, which drives demand for sports products and services. However, fluctuations in economic growth can affect consumer confidence and willingness to spend on non-essential goods like sports equipment and event tickets. Additionally, government policies and initiatives that support the development of sports infrastructure and events can also have a significant impact on the market. With the governments focus on promoting Hong Kong as a global sports hub, investments in sports facilities and hosting major international sporting events can contribute to the growth and sustainability of the Sports Market in the country. All these factors interplay to shape the overall performance of the Sports Market in Hong Kong.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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