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Basketball - Romania

Romania
  • Revenue in the Basketball market is projected to reach US$4.69m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.34%, resulting in a projected market volume of US$4.77m by 2029.
  • In global comparison, most revenue will be generated United States (US$9.54bn in 2024).
  • The average revenue per user (ARPU) in the Basketball market is projected to amount to US$15.34 in 2024.
  • In the Basketball market, the number of users is expected to amount to 419.2k users by 2029.
  • User penetration in the Basketball market will be at 1.6% in 2024.

Definition:

The Basketball Market encompasses various facets of the sport, including media coverage, ticket sales, and merchandise, catering to the extensive global fanbase of basketball. It includes platforms and channels dedicated to delivering news, analysis, and entertainment related to basketball events worldwide, as well as the sale of tickets for live basketball games and various basketball-related merchandise.

Structure:

  • Basketball Media: This segment includes revenues from television and online streaming rights for basketball games, providing fans with access to live coverage and analysis.
  • Basketball Ticket Sales: This segment comprises revenues from the sale of tickets for basketball games held in arenas, online ticketing platforms facilitating ticket purchases, and season ticket packages.
  • Basketball Merchandise: This segment encompasses revenues from the sale of various basketball-related products and merchandise, such as team jerseys, basketballs, apparel, and memorabilia, allowing fans to showcase their support for their favorite teams and players.

Additional information:

Key metrics within the Basketball Market include revenues, viewers, ticket sales volumes, merchandise sales volumes, and market penetration rates. Revenue streams primarily come from advertising, subscription fees, ticket sales, merchandise sales, and sponsorship deals. Data on broadcasting rights, online viewership, ticketing platforms, popular merchandise items, and fan preferences are essential for understanding market dynamics. Key players in the Basketball Market include broadcasting networks, basketball teams, sports apparel brands, ticketing agencies, and online marketplaces.

For more detailed insights, refer to the additional information provided next to the respective data points.

In-Scope

  • Ticket sales from games, such as league games
  • Revenue from merchandise, such as jerseys
  • Revenue from media rights, such as TV broadcasting

Out-Of-Scope

  • Revenue from player transfers, such as transfer fees
  • Tickets sold on the secondary market, such as on eBay
  • Revenue from licensing or sponsorship, such as from logos
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Study Details

    Revenue

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Basketball market in Romania has seen minimal growth, affected by factors such as the rise of digital media and online merchandise sales, as well as increasing health awareness among consumers. The convenience and accessibility of online ticket sales also play a role in the overall market growth rate. However, the markets growth remains limited due to the dominance of traditional methods and limited penetration of digital technologies.

    Customer preferences:
    With the rise of social media and influencer culture, there has been a growing interest in basketball among younger generations in Romania. This has led to an increase in popularity for streetball and pickup games, as well as a demand for streetwear inspired basketball apparel. Additionally, the integration of technology, such as virtual reality and livestreaming, has allowed for a more immersive and interactive fan experience, further driving interest in the sport. This shift towards a more social and tech-driven approach to basketball is seen as a reflection of the countrys changing cultural landscape and the influence of global trends.

    Trends in the market:
    In Romania, the Basketball Market within the Sports Market is seeing a rise in online sports streaming services, as more consumers prefer to watch games from the comfort of their homes. Additionally, there is a growing trend of using mobile apps for tracking team and player statistics, as well as for purchasing tickets and merchandise. These trends highlight the increasing role of technology in the industry, and its potential to enhance fan engagement and revenue streams. However, with this shift towards digital platforms, traditional TV broadcasting and physical ticket sales may decline, affecting the revenue share for sports teams and leagues. Industry stakeholders must adapt to these trends and invest in innovative digital solutions to stay competitive in the market.

    Local special circumstances:
    In Romania, the Basketball Market is heavily influenced by the countrys strong basketball culture and history. This includes the popularity of street basketball and the countrys success in international competitions. Additionally, the presence of major professional teams and leagues, as well as the increasing popularity of basketball among young players, has led to a competitive and dynamic market. Furthermore, the governments investment in sports infrastructure and support for the development of youth talent has played a crucial role in the growth of the Basketball Market. The countrys geographic location in Eastern Europe also provides unique opportunities for cross-border collaborations and international exposure for Romanian basketball teams and players. All these factors contribute to the thriving and unique basketball market in Romania.

    Underlying macroeconomic factors:
    The Basketball Market within the Sports Market in Romania is affected by macroeconomic factors such as the countrys overall economic stability, consumer spending patterns, and government policies. The performance of the market is closely tied to global economic trends, as well as the local economic landscape, which can impact consumer confidence and purchasing power. Furthermore, fiscal policies, such as tax rates and trade agreements, can also have an impact on the markets growth and profitability. Other relevant financial indicators, such as inflation rates and currency exchange rates, may also play a role. Overall, a strong and stable economy, favorable government policies, and consumer willingness to spend can positively influence the growth of the Basketball Market in Romania.

    Reach

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

    Modeling approach / Market size:

    Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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