Basketball Merchandise - Romania

  • Romania
  • Revenue in the Basketball Merchandise market is projected to reach US$0.94m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.04%, resulting in a projected market volume of US$1.04m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$1,113.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to US$10.33 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 30.1k users by 2029.
  • User penetration in the Basketball Merchandise market will be at 0.5% in 2024.
 
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Analyst Opinion

The Basketball Merchandise Market in Romania is experiencing slight growth due to factors such as increasing popularity of online shopping, growing interest in basketball, and consumer preference for convenient merchandise purchasing. However, this growth rate is impacted by the currently limited market size and competition from other sports merchandise markets within the country.

Customer preferences:
Consumers growing interest in sustainable and ethical products has influenced the demand for eco-friendly and socially responsible basketball merchandise in Romania. This trend is driven by the rising awareness of the environmental impact of the fashion industry and the desire for products that align with personal values and beliefs. As a result, brands are incorporating sustainable materials and ethical production practices into their basketball merchandise offerings to cater to this evolving consumer preference. Additionally, there is a noticeable increase in demand for personalized and unique basketball products, indicating a shift towards individualized and self-expression driven consumption.

Trends in the market:
In Romania, the Basketball Merchandise Market of the Basketball Market within the Sports Market is experiencing a surge in online sales due to the increasing popularity of e-commerce and the convenience it offers. Additionally, there is a growing trend of purchasing retro basketball jerseys and other vintage merchandise, catering to the nostalgia of older fans. This trend is expected to continue, with forecasts estimating a 6.8% CAGR in the Romanian e-commerce market by 2025. As a result, basketball merchandise retailers and manufacturers are investing in digital channels to reach a wider audience and remain competitive in the market. This shift towards online shopping also presents opportunities for industry stakeholders to offer personalized merchandise and create a more interactive shopping experience for customers.

Local special circumstances:
In Romania, the unique local factor influencing the Basketball Merchandise Market within the Sports Market is the countrys growing interest in basketball as a popular sport. This has resulted in an increase in demand for basketball merchandise, particularly from the younger demographic. In addition, recent regulations promoting the development of the sports industry have further boosted the market, with investments in sports facilities and the organization of more basketball tournaments. Finally, Romanias geographical location in Eastern Europe has attracted major global brands, leading to a diverse range of international basketball merchandise available in the market.

Underlying macroeconomic factors:
The Basketball Merchandise Market within the Sports Market in Romania is heavily influenced by macroeconomic factors such as the countrys economic growth, consumer spending power, and government policies. With a growing economy and a strong focus on sports, Romania presents a favorable market for basketball merchandise. Furthermore, with the increasing popularity of basketball in the country, there is a high demand for quality merchandise, especially among the younger population. Additionally, favorable trade policies and partnerships with major international sports brands also contribute to the growth of the basketball merchandise market in Romania. However, economic downturns and fluctuations in consumer spending can have a significant impact on the market performance, highlighting the need for continuous monitoring of macroeconomic factors.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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