Basketball Media - Greece

  • Greece
  • Revenue in the Basketball Media market is projected to reach US$1.23m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of -0.83%, resulting in a projected market volume of US$1.18m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$5,917.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Media market is projected to amount to US$5.89 in 2024.
  • In the Basketball Media market, the number of users is expected to amount to 290.4k users by 2029.
  • User penetration in the Basketball Media market will be at 2.0% in 2024.
 
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Analyst Opinion

The Basketball Media Market in Greece has shown minimal growth in recent years, influenced by factors such as the saturation of traditional media and the shift towards digital platforms for accessing sports content. This market is expected to continue its slow growth due to the limited size of the Greek basketball market and the strong competition from other popular sports in the country.

Customer preferences:
Recently, the Basketball Media Market in Greece has experienced a notable surge in online streaming and digital content consumption, reflecting a global trend towards digital media platforms. With the rise of mobile technology, fans prefer consuming their favorite basketball content on-the-go, prompting media companies to invest in mobile-friendly content and enhance user experience. This shift is also influenced by the younger generations preference for convenient and personalized content consumption, showing the potential for media companies to tap into this demographic through targeted digital marketing strategies.

Trends in the market:
In Greece, the Basketball Media Market is seeing a surge in streaming services, with broadcasters making their content available online to meet the growing demand for digital platforms. This trend is significant for industry stakeholders, as it allows them to reach a wider audience and monetize their content through subscription services. As this trend continues to grow, there may be potential implications for traditional media channels and their revenue streams. Additionally, social media platforms are becoming key players in basketball media, with teams and players using these platforms as a means to engage with fans and generate buzz around the sport. This shift towards digital media presents both opportunities and challenges for industry stakeholders in the Greek basketball market.

Local special circumstances:
In Greece, the Basketball Media Market is uniquely influenced by the countrys deep passion for the sport and its history of producing top professional players. The market is also heavily influenced by the countrys smaller population and geographic limitations, resulting in a smaller audience reach compared to other markets. Additionally, regulatory restrictions on foreign ownership of media outlets create a more localized market dominated by domestic media organizations. These factors play a significant role in shaping the dynamics of the Basketball Media Market in Greece, setting it apart from other markets within the larger Sports Market.

Underlying macroeconomic factors:
The Basketball Media Market in Greece is greatly impacted by macroeconomic factors such as national economic health, global economic trends, fiscal policies, and other financial indicators. Greece has faced economic challenges in recent years, leading to a decrease in consumer spending and advertising revenues. However, with economic recovery, there is potential for growth in the Basketball Media Market as the popularity of the sport remains high and investment in the sports industry is increasing. Additionally, the digitalization of media, advancements in technology, and increased access to online platforms have provided new opportunities for growth in the Basketball Media Market.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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