Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Metaverse

Metaverse Health and Fitness - Egypt

Egypt
  • The projected value in the Metaverse Health and Fitness market in 2024 is estimated to reach US$38.4m.
  • It is expected to exhibit a compound annual growth rate (CAGR 2024-2030) of 39.19%, resulting in a projected market volume of US$279.0m by 2030.
  • The United States is the primary generator of value in the market, with a projected market volume of US$3.2bn in 2024.
  • Egypt is also a significant player in the Metaverse Health and Fitness market.
  • By 2030, the number of users in this market is expected to reach 4.3m users.
  • User penetration, which is currently at 1.3% in 2024, is projected to rise to 3.4% by 2030.
  • The average value per user (ARPU) is anticipated to be US$26.4.
  • Egypt's Metaverse Health and Fitness market is witnessing a surge in virtual reality fitness programs, revolutionizing the way Egyptians exercise and stay healthy.

Definition:

The Health and Fitness market refers to the use of virtual and augmented reality technology to deliver health and fitness services and information. These applications range widely and include virtual personal training, virtual rehabilitation, virtual therapy, and virtual wellness programs.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on items, products, and/or software. Market numbers about digital health can also be found in the Digital Market Insights. Key players in the market include companies, such as Black Box VR, VirZOOM, and Virtual Bodyworks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virutal fitness classes, such as Supernatural
  • Virtual personal trainings, such as Fitbit Coach
  • Virtual wellness retreats, such as Wanderlust Virtual

Out-Of-Scope

  • Digital fitness devices, such as Smartwatches
  • Over-the-counter pharmaceuticals sold via the internet, such as in Healthwarehouse
  • Health tracking apps, such as Health on Apple
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Health and Fitness market in Egypt is experiencing significant growth and development. Customer preferences in the Metaverse Health and Fitness market in Egypt are driven by a desire for convenience, accessibility, and personalization.

    With the advent of virtual reality and augmented reality technologies, consumers are increasingly seeking immersive and interactive experiences that can be accessed from the comfort of their own homes. This allows them to exercise and engage in fitness activities without the need for expensive gym memberships or travel to physical locations. Additionally, the ability to customize workouts and track progress in real-time appeals to individuals who prefer personalized fitness regimens.

    Trends in the market indicate a shift towards virtual fitness classes and gamified workouts. Virtual fitness classes provide users with the opportunity to participate in group workouts led by professional instructors, creating a sense of community and motivation. Gamified workouts, on the other hand, incorporate elements of gaming into fitness routines, making exercise more enjoyable and engaging.

    These trends are particularly appealing to younger generations who are accustomed to digital experiences and are seeking innovative ways to stay fit. Local special circumstances in Egypt contribute to the development of the Metaverse Health and Fitness market. The country has a large youth population that is increasingly tech-savvy and open to embracing new technologies.

    This demographic is driving the demand for virtual fitness experiences and is willing to invest in the necessary equipment and subscriptions. Additionally, the COVID-19 pandemic has accelerated the adoption of virtual fitness solutions as people look for alternative ways to stay active while adhering to social distancing measures. Underlying macroeconomic factors also play a role in the growth of the Metaverse Health and Fitness market in Egypt.

    The country has a growing middle class with increasing disposable income, allowing individuals to invest in virtual reality and augmented reality devices. Furthermore, the government has been supportive of the technology sector, providing incentives and infrastructure to promote innovation and entrepreneurship. These factors create a favorable environment for the development and expansion of the Metaverse Health and Fitness market.

    In conclusion, the Metaverse Health and Fitness market in Egypt is experiencing growth and development driven by customer preferences for convenience and personalization. Virtual fitness classes and gamified workouts are emerging trends in the market, appealing to younger generations. Local special circumstances, such as a tech-savvy youth population and the impact of the COVID-19 pandemic, contribute to the market's growth.

    Underlying macroeconomic factors, including a growing middle class and government support for the technology sector, further fuel the development of the market.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.