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Metaverse Gaming - Egypt

Egypt
  • The projected value in the Metaverse Gaming market for Egypt is estimated to reach US$94.4m in 2024.
  • It is expected to demonstrate an annual growth rate (CAGR 2024-2030) of 43.71%, resulting in a projected market volume of US$831.5m by 2030.
  • Egypt's projected market volume in 2024 is set at US$7.5bn, indicating that a majority of the value is generated within the country.
  • In terms of user base, the number of Metaverse Gaming market users in Egypt is expected to reach 19.9m users by 2030.
  • The user penetration rate is projected to be 5.3% in 2024 and is expected to increase to 15.9% by 2030.
  • Additionally, the average value per user (ARPU) is anticipated to amount to US$15.6.
  • In Egypt, the Metaverse gaming market is rapidly growing, with a strong emphasis on incorporating elements of ancient Egyptian history and culture into virtual gaming experiences.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Egypt is experiencing significant growth and development, driven by a variety of factors.

    Customer preferences:
    Egyptian gamers are increasingly drawn to the immersive and interactive experiences offered by the Metaverse Gaming market. The ability to create and customize avatars, explore virtual worlds, and interact with other players in real-time has become highly appealing to the gaming community in Egypt. Additionally, the social aspect of the Metaverse allows gamers to connect with friends and form communities, enhancing the overall gaming experience.

    Trends in the market:
    One of the key trends in the Metaverse Gaming market in Egypt is the rise of virtual reality (VR) gaming. VR headsets and devices have become more accessible and affordable, allowing gamers to fully immerse themselves in virtual worlds. This trend is driving the demand for VR-compatible games and experiences, as Egyptian gamers seek to explore new dimensions of gameplay. Another trend in the market is the increasing integration of blockchain technology. Blockchain-based gaming platforms offer enhanced security, transparency, and ownership of in-game assets. This appeals to Egyptian gamers who value the ability to trade and monetize their virtual possessions. The use of non-fungible tokens (NFTs) within the Metaverse Gaming market is also gaining traction, providing gamers with unique and valuable digital assets.

    Local special circumstances:
    Egypt has a large and growing youth population, with a significant portion being tech-savvy and enthusiastic gamers. This demographic factor contributes to the strong demand for Metaverse Gaming experiences in the country. Additionally, the relatively affordable cost of internet access and gaming devices makes it accessible to a wider range of Egyptian gamers.

    Underlying macroeconomic factors:
    Egypt's growing digital infrastructure and improving internet connectivity have played a crucial role in the development of the Metaverse Gaming market. The government's investments in expanding broadband access and improving network speeds have created a favorable environment for online gaming. Furthermore, the COVID-19 pandemic has accelerated the adoption of digital entertainment and gaming in Egypt. With restrictions on physical gatherings and social activities, many individuals turned to virtual platforms for entertainment and social interaction. This shift in consumer behavior has further fueled the growth of the Metaverse Gaming market. In conclusion, the Metaverse Gaming market in Egypt is experiencing significant growth and development due to the preferences of Egyptian gamers for immersive and interactive experiences. The rise of virtual reality gaming and the integration of blockchain technology are key trends shaping the market. The country's large youth population, improving digital infrastructure, and the impact of the COVID-19 pandemic are underlying macroeconomic factors contributing to the market's growth.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
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