Metaverse Gaming - Egypt

  • Egypt
  • The projected value in the Metaverse Gaming market for Egypt is estimated to reach US$94.4m in 2024.
  • It is expected to demonstrate an annual growth rate (CAGR 2024-2030) of 43.71%, resulting in a projected market volume of US$831.5m by 2030.
  • Egypt's projected market volume in 2024 is set at US$7.5bn, indicating that a majority of the value is generated within the country.
  • In terms of user base, the number of Metaverse Gaming market users in Egypt is expected to reach 19.9m users by 2030.
  • The user penetration rate is projected to be 5.3% in 2024 and is expected to increase to 15.9% by 2030.
  • Additionally, the average value per user (ARPU) is anticipated to amount to US$15.6.
  • In Egypt, the Metaverse gaming market is rapidly growing, with a strong emphasis on incorporating elements of ancient Egyptian history and culture into virtual gaming experiences.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Metaverse Gaming market in Egypt is experiencing significant growth and development, driven by a variety of factors.

Customer preferences:
Egyptian gamers are increasingly drawn to the immersive and interactive experiences offered by the Metaverse Gaming market. The ability to create and customize avatars, explore virtual worlds, and interact with other players in real-time has become highly appealing to the gaming community in Egypt. Additionally, the social aspect of the Metaverse allows gamers to connect with friends and form communities, enhancing the overall gaming experience.

Trends in the market:
One of the key trends in the Metaverse Gaming market in Egypt is the rise of virtual reality (VR) gaming. VR headsets and devices have become more accessible and affordable, allowing gamers to fully immerse themselves in virtual worlds. This trend is driving the demand for VR-compatible games and experiences, as Egyptian gamers seek to explore new dimensions of gameplay. Another trend in the market is the increasing integration of blockchain technology. Blockchain-based gaming platforms offer enhanced security, transparency, and ownership of in-game assets. This appeals to Egyptian gamers who value the ability to trade and monetize their virtual possessions. The use of non-fungible tokens (NFTs) within the Metaverse Gaming market is also gaining traction, providing gamers with unique and valuable digital assets.

Local special circumstances:
Egypt has a large and growing youth population, with a significant portion being tech-savvy and enthusiastic gamers. This demographic factor contributes to the strong demand for Metaverse Gaming experiences in the country. Additionally, the relatively affordable cost of internet access and gaming devices makes it accessible to a wider range of Egyptian gamers.

Underlying macroeconomic factors:
Egypt's growing digital infrastructure and improving internet connectivity have played a crucial role in the development of the Metaverse Gaming market. The government's investments in expanding broadband access and improving network speeds have created a favorable environment for online gaming. Furthermore, the COVID-19 pandemic has accelerated the adoption of digital entertainment and gaming in Egypt. With restrictions on physical gatherings and social activities, many individuals turned to virtual platforms for entertainment and social interaction. This shift in consumer behavior has further fueled the growth of the Metaverse Gaming market. In conclusion, the Metaverse Gaming market in Egypt is experiencing significant growth and development due to the preferences of Egyptian gamers for immersive and interactive experiences. The rise of virtual reality gaming and the integration of blockchain technology are key trends shaping the market. The country's large youth population, improving digital infrastructure, and the impact of the COVID-19 pandemic are underlying macroeconomic factors contributing to the market's growth.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)