Online Games - North Macedonia

  • North Macedonia
  • Revenue in the Online Games market is projected to reach US$1.91m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.62%, resulting in a projected market volume of US$2.51m by 2029.
  • In the Online Games market, the number of users is expected to amount to 258.7k users by 2029.
  • User penetration will be 11.6% in 2024 and is expected to hit 12.5% by 2029.
  • In global comparison, most revenue will be generated in China (US$6,532.00m in 2024).
  • The average revenue per user (ARPU) in the Online Games market is projected to amount to US$7.89 in 2024.

Key regions: France, South Korea, Europe, India, Asia

 
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Analyst Opinion

The Online Games market in North Macedonia has experienced significant growth in recent years, driven by changing customer preferences and the increasing popularity of online gaming worldwide.

Customer preferences:
In North Macedonia, as in many other countries, there has been a shift in customer preferences towards online gaming. This can be attributed to several factors, including the convenience and accessibility of online games, the increasing quality of graphics and gameplay, and the social aspect of multiplayer online games. Additionally, the rise of mobile gaming has made it easier for people to play games on the go, further contributing to the growth of the online games market.

Trends in the market:
One of the key trends in the online games market in North Macedonia is the increasing demand for multiplayer online games. These games allow players to interact with each other in a virtual world, fostering a sense of community and competition. This trend is driven by the desire for social interaction and the enjoyment of playing games with friends and other players from around the world. Another trend in the market is the rise of esports, which refers to competitive video gaming. Esports tournaments and leagues have gained popularity globally, and North Macedonia is no exception. The country has seen a growing number of esports events and teams, attracting both professional players and enthusiastic spectators. This trend has not only boosted the online games market but has also created opportunities for related industries such as streaming platforms and esports apparel.

Local special circumstances:
North Macedonia, like many other countries in the region, has a relatively young population, which contributes to the growth of the online games market. Younger generations are more likely to be tech-savvy and have grown up with technology, making them more inclined to engage in online gaming. Additionally, the relatively low cost of internet access in North Macedonia compared to other countries in the region makes online gaming more accessible to a wider population.

Underlying macroeconomic factors:
The growth of the online games market in North Macedonia can also be attributed to underlying macroeconomic factors. The country has seen steady economic growth in recent years, which has led to an increase in disposable income. As a result, more people are able to afford gaming devices and spend money on online games. Furthermore, the government has been supportive of the technology sector, which has helped create a favorable environment for the development of the online games market. Overall, the online games market in North Macedonia is experiencing significant growth due to changing customer preferences, the rise of multiplayer online games, the popularity of esports, the young population, and favorable macroeconomic factors. As the market continues to evolve, it is likely to present new opportunities for both local and international game developers and service providers.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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