Download Games - North Macedonia

  • North Macedonia
  • Revenue in the Download Games market is projected to reach US$4.97m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.22%, resulting in a projected market volume of US$6.41m by 2029.
  • In the Download Games market, the number of users is expected to amount to 322.0k users by 2029.
  • User penetration will be 15.2% in 2024 and is expected to hit 15.5% by 2029.
  • In global comparison, most revenue will be generated in the United States (US$5,054.00m in 2024).
  • The average revenue per user (ARPU) in the Download Games market is projected to amount to US$15.67 in 2024.

Key regions: India, Japan, China, Europe, France

 
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Analyst Opinion

The Download Games market in North Macedonia has been experiencing significant growth in recent years.

Customer preferences:
One of the main reasons for the growth in the Download Games market in North Macedonia is the increasing popularity of mobile gaming. With the widespread availability of smartphones and the improvement in mobile internet connectivity, more and more people are turning to mobile devices for gaming. This has led to a surge in demand for downloadable games that can be played on smartphones and tablets. Another factor driving the growth of the Download Games market in North Macedonia is the increasing number of gaming enthusiasts in the country. As the gaming community continues to expand, there is a growing demand for new and exciting games. Downloadable games offer a wide variety of options, ranging from casual puzzle games to immersive role-playing games, catering to the diverse preferences of gamers.

Trends in the market:
One of the key trends in the Download Games market in North Macedonia is the rise of free-to-play games. Many game developers are adopting a freemium model, where the game is free to download and play, but offers in-app purchases for additional features or virtual items. This model has proven to be highly successful, as it allows developers to reach a larger audience and generate revenue through microtransactions. Another trend in the Download Games market in North Macedonia is the increasing popularity of multiplayer games. With the advancement in online gaming technology, players can now connect and compete with others from around the world. This social aspect of gaming has become a major draw for many gamers, leading to a surge in demand for multiplayer games that can be downloaded and played on various platforms.

Local special circumstances:
One of the unique factors influencing the Download Games market in North Macedonia is the relatively low cost of internet access. Compared to other countries in the region, internet services in North Macedonia are more affordable, making it easier for people to access and download games. This has contributed to the growth of the Download Games market, as more individuals have the means to connect and engage in online gaming.

Underlying macroeconomic factors:
The growth of the Download Games market in North Macedonia is also influenced by the overall economic development of the country. As the economy continues to grow, more people have disposable income to spend on leisure activities, including gaming. This has created a favorable environment for the expansion of the Download Games market, as consumers have the financial means to purchase games and support the industry. In conclusion, the Download Games market in North Macedonia is experiencing significant growth due to the increasing popularity of mobile gaming, the rising number of gaming enthusiasts, and the affordability of internet access. The market is also driven by the trends of free-to-play games and multiplayer gaming. These factors, combined with the overall economic development of the country, have created a conducive environment for the expansion of the Download Games market in North Macedonia.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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