Online Games - Cameroon

  • Cameroon
  • Revenue in the Online Games market is projected to reach US$7.58m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 8.96%, resulting in a projected market volume of US$11.64m by 2029.
  • In the Online Games market, the number of users is expected to amount to 3.3m users by 2029.
  • User penetration will be 8.3% in 2024 and is expected to hit 9.9% by 2029.
  • In global comparison, most revenue will be generated in China (US$6,532.00m in 2024).
  • The average revenue per user (ARPU) in the Online Games market is projected to amount to US$3.11 in 2024.

Key regions: France, South Korea, Europe, India, Asia

 
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Analyst Opinion

The Online Games market in Cameroon has been experiencing significant growth in recent years, driven by changing customer preferences and the increasing availability of internet access throughout the country.

Customer preferences:
Cameroonian customers have shown a growing interest in online games, with a particular preference for mobile gaming. This can be attributed to the widespread adoption of smartphones and the convenience they offer for gaming on the go. Mobile games are easily accessible and often free to download, making them popular among a wide range of demographics. Additionally, multiplayer online games have gained popularity in Cameroon, as they allow users to connect and compete with friends and other players from around the world.

Trends in the market:
One of the key trends in the Online Games market in Cameroon is the rise of esports. Esports refers to competitive video gaming, where professional players compete against each other in organized tournaments. Esports has gained a significant following in Cameroon, with dedicated fans and teams emerging in various games such as FIFA, League of Legends, and Call of Duty. This trend has been fueled by the growing interest in competitive gaming globally and the increasing recognition of esports as a legitimate form of entertainment. Another trend in the market is the increasing popularity of in-app purchases and microtransactions. Many online games in Cameroon offer additional content or virtual items that can be purchased within the game. This freemium model allows users to play the game for free but encourages them to spend money on in-game purchases to enhance their gaming experience. This trend has proven to be highly profitable for game developers and has contributed to the growth of the Online Games market in Cameroon.

Local special circumstances:
One of the unique aspects of the Online Games market in Cameroon is the prevalence of internet cafes. These cafes provide affordable internet access to individuals who may not have access to a personal computer or reliable internet connection at home. Internet cafes have become popular gathering places for gamers, where they can socialize and play online games together. This has created a sense of community among gamers in Cameroon and has contributed to the growth of the Online Games market.

Underlying macroeconomic factors:
The growth of the Online Games market in Cameroon can also be attributed to the increasing availability of internet access throughout the country. The government has made efforts to improve internet infrastructure, resulting in a greater number of individuals having access to the internet. This has provided more opportunities for people to engage in online gaming and has contributed to the overall growth of the market. Furthermore, the rising disposable income of the Cameroonian population has allowed more individuals to afford smartphones and other devices necessary for online gaming. As the economy continues to develop and incomes rise, it is expected that the Online Games market in Cameroon will continue to grow. In conclusion, the Online Games market in Cameroon is experiencing significant growth due to changing customer preferences, the rise of esports, the popularity of in-app purchases, the prevalence of internet cafes, and the increasing availability of internet access. These factors, combined with the underlying macroeconomic factors, have created a favorable environment for the development of the Online Games market in Cameroon.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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