In-game Advertising - Cameroon

  • Cameroon
  • Revenue in the In-game Advertising market is projected to reach US$4.48m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.23%, resulting in a projected market volume of US$6.06m by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$0.81.
  • In global comparison, most revenue will be generated in China (US$46,610.00m in 2024).

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Cameroon is experiencing significant growth and development.

Customer preferences:
Cameroonian gamers have shown a strong interest in in-game advertising, as it provides them with a more immersive and interactive gaming experience. They appreciate the opportunity to engage with brands and products within the games they play. Additionally, the younger demographic in Cameroon, which represents a large portion of the gaming population, is particularly receptive to in-game advertising.

Trends in the market:
One of the key trends in the In-game Advertising market in Cameroon is the increasing adoption of mobile gaming. With the widespread use of smartphones and affordable data plans, more Cameroonians are accessing games on their mobile devices. This has created a significant opportunity for in-game advertising, as mobile games often offer more targeted and personalized advertising options. Advertisers are capitalizing on this trend by partnering with game developers to integrate their brands into popular mobile games. Another trend in the market is the rise of esports in Cameroon. Esports, or competitive video gaming, has gained considerable popularity in recent years, attracting a large and dedicated fan base. In-game advertising has become an integral part of the esports ecosystem, with brands sponsoring tournaments and placing advertisements within the games themselves. This presents a unique opportunity for advertisers to reach a highly engaged audience and build brand awareness.

Local special circumstances:
Cameroon's growing middle class and increasing internet penetration rate have contributed to the development of the In-game Advertising market. As more people gain access to the internet and disposable income, the demand for entertainment, including gaming, has risen. This has created a favorable environment for in-game advertising to thrive, as advertisers can leverage the growing gaming population to reach a larger audience. Additionally, the cultural diversity in Cameroon provides advertisers with the opportunity to tailor their in-game advertisements to specific regions or ethnic groups. This localized approach allows brands to connect with consumers on a more personal level and increase the effectiveness of their advertising campaigns.

Underlying macroeconomic factors:
The overall economic growth and stability in Cameroon have played a significant role in the development of the In-game Advertising market. As the economy continues to expand, more people have disposable income to spend on leisure activities, including gaming. This has led to an increase in the number of gamers and the demand for in-game advertising. Furthermore, the government's efforts to improve digital infrastructure and promote the digital economy have created a conducive environment for the In-game Advertising market to thrive. Investments in internet connectivity and mobile networks have made gaming more accessible to a larger population, driving the growth of the market. Overall, the In-game Advertising market in Cameroon is experiencing rapid growth and development, driven by customer preferences for immersive gaming experiences, the rise of mobile gaming and esports, local special circumstances such as a growing middle class and cultural diversity, as well as underlying macroeconomic factors such as economic growth and government support for the digital economy.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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