Games Live Streaming - Cameroon

  • Cameroon
  • Revenue in the Games Live Streaming market is projected to reach US$5.40m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.10%, resulting in a projected market volume of US$7.26m by 2029.
  • In the Games Live Streaming market, the number of users is expected to amount to 3.4m users by 2029.
  • User penetration will be 8.6% in 2024 and is expected to hit 10.3% by 2029.
  • In global comparison, most revenue will be generated in China (US$2,581.00m in 2024).
  • The average revenue per user (ARPU) in the Games Live Streaming market is projected to amount to US$2.14 in 2024.

Key regions: Japan, China, Europe, France, Germany

 
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Analyst Opinion

The Games Live Streaming market in Cameroon has been experiencing significant growth in recent years.

Customer preferences:
Cameroonian consumers have shown a strong preference for online gaming and live streaming platforms. This can be attributed to the increasing availability of high-speed internet connections and the growing popularity of esports in the country. Many gamers in Cameroon enjoy watching professional players compete in popular games such as Fortnite, League of Legends, and FIFA, and they turn to live streaming platforms to access this content. Additionally, the ability to interact with streamers and other viewers in real-time adds to the appeal of live streaming.

Trends in the market:
One of the key trends in the Games Live Streaming market in Cameroon is the rise of local streamers and content creators. As the market continues to develop, more Cameroonians are starting their own gaming channels and attracting a significant number of followers. This trend has been fueled by the increasing affordability of gaming equipment and the growing interest in esports among the younger population. Local streamers often provide content in the local language, which resonates well with Cameroonian viewers and further drives the growth of the market. Another trend in the market is the emergence of partnerships between live streaming platforms and gaming companies. This collaboration allows gaming companies to promote their products and engage with their target audience through live streaming events. It also provides streamers with opportunities to monetize their channels through sponsorships and advertising.

Local special circumstances:
Cameroon has a young and tech-savvy population, which has contributed to the rapid growth of the Games Live Streaming market. The country has a high smartphone penetration rate, and many young Cameroonians use their devices to access live streaming platforms. Additionally, the popularity of esports in the country has created a strong demand for gaming content, further driving the growth of the market.

Underlying macroeconomic factors:
The growth of the Games Live Streaming market in Cameroon can be attributed to several underlying macroeconomic factors. Firstly, the increasing availability of high-speed internet connections has made it easier for consumers to access live streaming platforms. Secondly, the rising disposable income of Cameroonians has allowed them to invest in gaming equipment and subscriptions to live streaming platforms. Lastly, the government's efforts to promote the digital economy and improve the country's infrastructure have created a favorable environment for the growth of the Games Live Streaming market. In conclusion, the Games Live Streaming market in Cameroon is experiencing significant growth due to customer preferences for online gaming and live streaming platforms, the rise of local streamers and content creators, and partnerships between live streaming platforms and gaming companies. The country's young and tech-savvy population, coupled with the increasing availability of high-speed internet connections, rising disposable income, and government support for the digital economy, have all contributed to the development of the market.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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