Download Games - Cameroon

  • Cameroon
  • Revenue in the Download Games market is projected to reach US$8.55m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 10.71%, resulting in a projected market volume of US$14.22m by 2029.
  • In the Download Games market, the number of users is expected to amount to 4.5m users by 2029.
  • User penetration will be 11.3% in 2024 and is expected to hit 13.6% by 2029.
  • In global comparison, most revenue will be generated in the United States (US$5,054.00m in 2024).
  • The average revenue per user (ARPU) in the Download Games market is projected to amount to US$2.57 in 2024.

Key regions: India, Japan, China, Europe, France

 
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Analyst Opinion

The Download Games market in Cameroon is experiencing significant growth due to the increasing popularity of mobile gaming among the population.

Customer preferences:
Cameroonians have shown a strong preference for mobile gaming, with a large percentage of the population owning smartphones. This has led to a surge in demand for downloadable games, as people are looking for convenient and easily accessible entertainment options. Additionally, the younger demographic in Cameroon is particularly drawn to gaming, driving the growth of the market.

Trends in the market:
One of the key trends in the Download Games market in Cameroon is the rise of casual gaming. Casual games, which are easy to learn and play, have gained popularity among a wide range of consumers, including those who are new to gaming. This trend is driven by the increasing availability of casual games on mobile platforms, as well as the social aspect of these games, which allows users to compete and interact with friends and family. Another trend in the market is the growing popularity of multiplayer online games. Cameroonians are increasingly seeking out games that allow them to connect and play with others, both locally and internationally. This trend is fueled by the improving internet infrastructure in the country, which enables smoother online gaming experiences.

Local special circumstances:
One factor that contributes to the growth of the Download Games market in Cameroon is the limited availability of other forms of entertainment. Traditional forms of entertainment, such as movie theaters and amusement parks, are not as accessible or affordable for many Cameroonians. As a result, people are turning to downloadable games as a convenient and affordable source of entertainment.

Underlying macroeconomic factors:
The growth of the Download Games market in Cameroon is also influenced by the country's improving economic conditions. As disposable income increases, more people are able to afford smartphones and data plans, which are necessary for downloading and playing games. Additionally, the government's efforts to improve internet connectivity and expand mobile networks have made it easier for people to access and download games. In conclusion, the Download Games market in Cameroon is experiencing significant growth due to the increasing popularity of mobile gaming, the preference for casual and multiplayer games, the limited availability of other forms of entertainment, and the improving economic conditions in the country. As these trends continue, the market is expected to expand further in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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