Mobile Games - Western Asia

  • Western Asia
  • In Western Asia, the revenue in the Mobile Games market market is forecasted to reach US$2.02bn by 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.29%, leading to a projected market volume of US$2.74bn by 2029.
  • By 2029, the number of users in the Mobile Games market market is expected to reach 52.8m users.
  • The user penetration is set to be 20.3% in 2024 and is projected to increase to 22.5% by 2029.
  • When compared globally, the highest revenue is predicted to come from in China, amounting to US$34,660.00m in 2024.
  • The average revenue per user (ARPU) in the Mobile Games market market is estimated to be US$44.71 in 2024.
  • In Western Asia, the Mobile Games market in Country X is experiencing a surge in user engagement and in-app purchases, driving significant revenue growth.

Key regions: Japan, Germany, South Korea, China, Asia

 
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Analyst Opinion

The Mobile Games market in Western Asia is experiencing significant growth and development. Customer preferences in Western Asia are shifting towards mobile gaming due to several factors.

Firstly, the increasing affordability and availability of smartphones have made it easier for people to access and play games on their mobile devices. Additionally, the convenience and portability of mobile gaming allow users to play games anytime and anywhere, which is particularly appealing to the busy and on-the-go lifestyles of people in Western Asia. Furthermore, the social aspect of mobile gaming, such as multiplayer features and online competitions, has also contributed to its popularity among consumers.

Trends in the market indicate that Western Asia is witnessing a rise in the number of mobile game developers and publishers. This can be attributed to the growing demand for mobile games in the region. As a result, there is a wide variety of games available to consumers, ranging from casual puzzle games to immersive multiplayer experiences.

Moreover, the increasing popularity of augmented reality (AR) and virtual reality (VR) technologies has also influenced the development of mobile games in Western Asia, with developers incorporating these technologies into their games to enhance the user experience. Local special circumstances in Western Asia have also played a role in the growth of the mobile games market. For instance, the region has a young and tech-savvy population that is highly receptive to new technologies and entertainment options.

This demographic factor has created a favorable environment for the adoption of mobile gaming. Additionally, Western Asia is home to several countries with a high smartphone penetration rate, such as the United Arab Emirates and Saudi Arabia. This widespread smartphone usage has provided a solid foundation for the growth of the mobile games market in the region.

Underlying macroeconomic factors further contribute to the development of the mobile games market in Western Asia. The region has been experiencing sustained economic growth, which has led to increased disposable income and consumer spending. As a result, people in Western Asia are more willing to spend on entertainment and leisure activities, including mobile gaming.

Furthermore, the presence of a robust digital infrastructure, including reliable internet connectivity and payment systems, has facilitated the growth of the mobile games market in the region. In conclusion, the Mobile Games market in Western Asia is thriving due to customer preferences for mobile gaming, trends in the market such as the rise of mobile game developers and publishers, local special circumstances such as a young and tech-savvy population, and underlying macroeconomic factors including sustained economic growth and a robust digital infrastructure.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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