Sports - Western Asia

  • Western Asia
  • Revenue in the Sports market is projected to reach US$815.20m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.37%, resulting in a projected market volume of US$916.70m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$49,760.00m in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to US$36.62 in 2024.
 
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Analyst Opinion

The Sports Market in Western Asia has been steadily growing, fueled by the increasing popularity and adoption of various sub-markets such as Soccer, American Football, Basketball, Baseball, and Cricket. Factors impacting this growth rate include the regions limited infrastructure, cultural preferences, and the dominance of other sports. Despite these challenges, the market is expected to continue its negligible growth, driven by the rising health consciousness and the convenience of online services.

Customer preferences:
The Sports Market in Western Asia is experiencing a rise in consumer demand for outdoor fitness activities and adventure sports. This trend is driven by the growing popularity of physical activity and travel among the younger population. Moreover, there is a shift towards sustainable and eco-friendly options in this market, with an increased focus on responsible and ethical tourism. This is reflected in the rising popularity of sustainable sports equipment and eco-tourism packages. Furthermore, there is a growing preference for personalized and specialized training programs, with an emphasis on holistic wellness and mental health. This can be attributed to the increasing awareness of the importance of mental and emotional well-being in overall fitness.

Trends in the market:
In Western Asia, the Sports Market industry is experiencing a shift towards digital transformation. The adoption of advanced technologies, such as virtual and augmented reality, is fueling the growth of immersive sports experiences. This trend is driven by the rising demand for personalized and interactive experiences from consumers. Additionally, there is a growing emphasis on gamification in the sports industry, which is enabling companies to engage with their audiences in a more interactive manner. These trends are significant for industry stakeholders as they present opportunities for revenue growth and customer engagement. With the potential to revolutionize the way sports are consumed, companies must embrace these trends to stay competitive in the market.

Local special circumstances:
In Western Asia, the Sports Market industry has been growing due to the regions strong focus on physical fitness and active lifestyle. This is influenced by the traditional values and cultural practices that prioritize physical well-being and sports as a means for community bonding. Furthermore, the growing urbanization in some countries has led to an increase in demand for modern sports facilities, such as gyms and sports clubs. The regulatory landscape also plays a part, with some countries investing heavily in the development of sports infrastructure to boost tourism and attract major sporting events. Together, these factors create a unique environment for the Sports Market industry in Western Asia, with high potential for growth and innovation.

Underlying macroeconomic factors:
The Sports Market sector in Western Asia is significantly impacted by macroeconomic factors such as economic stability, government investments, and consumer spending. Countries with robust economies and a strong focus on sports and leisure activities are expected to experience higher growth in their Sports market. Additionally, rising incomes and a growing middle class are increasing the demand for recreational activities and sports equipment. Moreover, government initiatives and investments in sports infrastructure, including stadiums and training facilities, are also driving the growth of the Sports market in the region. These factors, combined with the growing popularity of Western sports and events, are expected to positively influence the development of the Sports market in Western Asia.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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