Mobile Games - NAFTA

  • NAFTA
  • Revenue in the Mobile Games market market of NAFTA is forecasted to reach US$21.03bn in 2024.
  • Revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.27%, leading to an estimated market volume of US$28.50bn by 2029.
  • In the Mobile Games market market of NAFTA, the number of users is projected to be 0.00 by 2029.
  • User penetration is set to be 0.00 in 2024 and is forecasted to reach 0.00 by 2029.
  • When compared globally, the majority of revenue will be produced in China ( US$34,660.00m in 2024).
  • The average revenue per user (ARPU) in the Mobile Games market market of NAFTA is expected to be 0.00 in 2024.
  • In the NAFTA region, the mobile games market is witnessing a surge in virtual in-game purchases, driving revenue growth for media companies.

Key regions: Japan, Germany, South Korea, China, Asia

 
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Analyst Opinion

The Mobile Games market in NAFTA is experiencing significant growth due to customer preferences for mobile gaming, trends in the market, local special circumstances, and underlying macroeconomic factors.

Customer preferences:
Customers in the NAFTA region have shown a strong preference for mobile gaming due to its convenience and accessibility. With the widespread adoption of smartphones and tablets, more people have access to mobile games than ever before. This has led to a surge in demand for mobile gaming experiences that can be enjoyed on the go, whether during a commute, while waiting in line, or in the comfort of one's own home. Additionally, customers appreciate the wide variety of genres available in the mobile games market, ranging from casual puzzle games to immersive multiplayer experiences.

Trends in the market:
One of the key trends in the Mobile Games market in NAFTA is the rise of free-to-play games with in-app purchases. This business model allows customers to download and play games for free, while offering optional in-app purchases for additional content or virtual goods. This model has proven to be highly successful, as it allows developers to reach a larger audience and generate revenue through microtransactions. Another trend in the market is the increasing popularity of multiplayer mobile games, which allow players to connect and compete with each other in real-time. This social aspect of mobile gaming has contributed to its growing appeal and longevity.

Local special circumstances:
The Mobile Games market in NAFTA is also influenced by local special circumstances. For example, the high smartphone penetration rate in the region has created a large customer base for mobile games. Additionally, the cultural diversity of the NAFTA region has led to the development of games that cater to different tastes and preferences. This has resulted in a rich and varied mobile gaming ecosystem, with games available in multiple languages and featuring diverse themes and characters.

Underlying macroeconomic factors:
Underlying macroeconomic factors have also played a role in the development of the Mobile Games market in NAFTA. The strong economic growth in the region has increased disposable incomes, allowing more people to afford smartphones and mobile data plans. This has expanded the potential customer base for mobile games. Furthermore, the NAFTA region has a well-developed telecommunications infrastructure, with widespread access to high-speed internet and reliable mobile networks. This infrastructure has facilitated the growth of the mobile games market by ensuring a smooth and seamless gaming experience for customers. In conclusion, the Mobile Games market in NAFTA is experiencing significant growth due to customer preferences for mobile gaming, trends in the market, local special circumstances, and underlying macroeconomic factors. The convenience and accessibility of mobile gaming, the rise of free-to-play games with in-app purchases, the popularity of multiplayer experiences, the high smartphone penetration rate, the cultural diversity of the region, and the strong economic growth and well-developed telecommunications infrastructure in NAFTA all contribute to the thriving mobile games market in the region.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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