In-game Advertising - Southern Asia

  • Southern Asia
  • Revenue in the In-game Advertising market market in Southern Asia is forecasted to hit US$0.72bn in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 10.94%, leading to a projected market volume of US$1.21bn by 2029.
  • The average revenue per user (ARPU) is predicted to be US$1.98.
  • In a global context, in China is expected to generate the highest revenue, amounting to US$46,610.00m in 2024.
  • In Southern Asia, In-game Advertising in the Media market is rapidly growing due to the region's high mobile gaming penetration and increasing digital consumption habits.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Southern Asia is experiencing significant growth due to changing customer preferences, emerging trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Southern Asia are shifting towards digital entertainment and gaming, creating a lucrative market for in-game advertising.

With the increasing popularity of smartphones and affordable internet access, more people are engaging in mobile gaming. This has created a large and diverse audience for advertisers to target within the gaming environment. Additionally, consumers in Southern Asia are increasingly open to advertising within games, as long as it enhances their gaming experience and provides relevant content.

Trends in the market further contribute to the growth of in-game advertising in Southern Asia. Game developers and publishers are recognizing the potential of in-game advertising as a revenue stream, leading to the integration of more ad spaces within games. This trend is particularly evident in free-to-play games, where in-game advertising serves as a viable monetization strategy.

Advertisers are also leveraging the immersive nature of gaming to create interactive and engaging ad experiences, such as branded in-game events and product placements. These trends are driving increased investment in in-game advertising in Southern Asia. Local special circumstances in Southern Asia also play a role in the development of the in-game advertising market.

The region has a large and diverse population, with different languages, cultures, and preferences. Advertisers need to tailor their campaigns to resonate with these diverse audiences, which requires localized content and messaging. Additionally, Southern Asia has a strong presence of mobile game developers, who are actively collaborating with advertisers to create innovative and seamless in-game ad experiences.

These collaborations are further fueling the growth of in-game advertising in the region. Underlying macroeconomic factors contribute to the growth of the in-game advertising market in Southern Asia. The region has been experiencing rapid economic growth, leading to an increase in disposable income and consumer spending.

This provides advertisers with a larger market to target and invest in in-game advertising. Furthermore, the advancements in technology and infrastructure in Southern Asia have facilitated the growth of the gaming industry, creating a favorable environment for in-game advertising to thrive. In conclusion, the In-game Advertising market in Southern Asia is witnessing significant growth driven by customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors.

The increasing popularity of mobile gaming, the integration of more ad spaces within games, and the collaboration between game developers and advertisers are all contributing to the expansion of the market. Additionally, the region's diverse population, strong economic growth, and technological advancements are creating a favorable environment for the development of in-game advertising.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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