Gaming Hardware - Southern Asia

  • Southern Asia
  • In Southern Asia, the revenue in the Gaming Hardware market market is forecasted to reach US$7.12bn in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 10.61%, leading to a projected market volume of US$11.79bn by 2029.
  • Within the Gaming Hardware market market, the number of users is projected to reach 24.6m users by 2029.
  • User penetration is set to be 1.1% in 2024 and is projected to increase to 1.2% by 2029.
  • The average revenue per user (ARPU) is expected to be US$354.50.
  • When compared globally, the highest revenue is expected to be generated in China (US$33,310.00m in 2024).
  • The demand for high-end gaming hardware in Southern Asia's media market is surging, driven by a growing population of tech-savvy consumers in India.

Key regions: Germany, United Kingdom, China, United States, Japan

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Gaming Hardware market in Southern Asia is experiencing significant growth due to changing customer preferences and the increasing popularity of gaming in the region.

Customer preferences:
Customers in Southern Asia are increasingly interested in gaming hardware due to the growing popularity of video games in the region. With the rise of e-sports and the increasing number of gaming tournaments, there is a growing demand for high-performance gaming hardware. Customers are looking for gaming hardware that offers superior graphics, fast processing speeds, and immersive gaming experiences. They are also interested in gaming peripherals such as gaming keyboards, mice, and headphones to enhance their gaming experience.

Trends in the market:
One of the key trends in the Gaming Hardware market in Southern Asia is the increasing demand for gaming laptops. Gaming laptops offer the convenience of portability while providing the necessary power and performance for gaming. This trend is driven by the growing number of gamers who prefer to play games on the go or participate in gaming events and tournaments. Gaming laptops are also becoming more affordable, making them accessible to a wider range of customers. Another trend in the market is the growing popularity of gaming consoles. Console gaming has been a popular choice among gamers in Southern Asia, and the demand for gaming consoles continues to grow. This trend is driven by the release of new and improved gaming consoles with advanced features and graphics capabilities. Additionally, the availability of a wide range of gaming titles for consoles is attracting more customers to invest in gaming consoles.

Local special circumstances:
One of the factors contributing to the growth of the Gaming Hardware market in Southern Asia is the increasing disposable income of the population. As the economies in the region continue to grow, more people have the financial means to invest in gaming hardware. This has led to an increase in the number of gamers and subsequently, the demand for gaming hardware. Another special circumstance in the region is the cultural significance of gaming. Gaming has become a popular form of entertainment and a way for people to connect with others. In countries like South Korea and Japan, gaming is deeply ingrained in the culture, and there is a strong emphasis on gaming as a competitive sport. This cultural significance has contributed to the growth of the Gaming Hardware market in Southern Asia.

Underlying macroeconomic factors:
The strong economic growth in Southern Asia has played a significant role in the development of the Gaming Hardware market. As countries in the region continue to experience economic growth, more people have the means to afford gaming hardware. Additionally, the increasing internet penetration and access to high-speed internet have made online gaming more accessible, further driving the demand for gaming hardware. Furthermore, the rise of e-sports in the region has also contributed to the growth of the Gaming Hardware market. E-sports tournaments and events attract a large number of participants and spectators, creating a demand for high-performance gaming hardware. The growth of e-sports has also led to increased investment in gaming infrastructure, including gaming cafes and arenas, further driving the demand for gaming hardware. In conclusion, the Gaming Hardware market in Southern Asia is experiencing significant growth due to changing customer preferences, the popularity of gaming, and the underlying macroeconomic factors. The increasing demand for gaming laptops and consoles, along with the cultural significance of gaming, are driving the growth of the market. The strong economic growth and the rise of e-sports in the region are also contributing factors.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)