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Gaming Hardware - Philippines

Philippines
  • In the Philippines, revenue in the Gaming Hardware market market is projected to reach US$1.13bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.34%, resulting in a projected market volume of US$1.61bn by 2029.
  • In this market, the number of users in the Philippines is expected to amount to 2.7m users by 2029.
  • User penetration will be 2.1% in 2024 and is expected to increase to 2.1% by 2029.
  • The average revenue per user (ARPU) in the Philippines is expected to amount to US$460.20.
  • In global comparison, most revenue in the Gaming Hardware market market will be generated China, which is projected to reach US$33.31bn in 2024.
  • In the Philippines, the gaming hardware market is experiencing a surge in demand driven by the rise of esports and online gaming communities.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
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Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

Most recent update: Aug 2024

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Philippines is experiencing significant growth and development in recent years.

Customer preferences:
Customers in Philippines are increasingly interested in gaming hardware products due to the growing popularity of gaming in the country. The younger generation, in particular, is driving the demand for gaming hardware as they are more tech-savvy and have a higher disposable income. Additionally, the rise of esports in the country has also contributed to the increasing demand for gaming hardware.

Trends in the market:
One of the key trends in the gaming hardware market in Philippines is the shift towards more advanced and high-performance gaming hardware. Gamers are looking for products that can provide them with an immersive gaming experience, including high-resolution displays, fast processors, and advanced graphics cards. This trend is driven by the increasing availability of high-quality games and the desire for a more realistic gaming experience. Another trend in the market is the growing popularity of gaming laptops. With advancements in technology, gaming laptops are becoming more powerful and portable, making them a popular choice among gamers in Philippines. This trend is driven by the increasing demand for gaming on the go, as well as the need for a versatile device that can be used for both work and play.

Local special circumstances:
One of the special circumstances in the gaming hardware market in Philippines is the presence of a large number of internet cafes. Internet cafes are popular gathering places for gamers, where they can play games and socialize with other gamers. This has created a demand for gaming hardware in these cafes, as they need to provide high-quality gaming equipment to attract customers.

Underlying macroeconomic factors:
The growing economy of Philippines is a major factor driving the development of the gaming hardware market. As the economy continues to grow, the purchasing power of consumers increases, allowing them to spend more on gaming hardware. Additionally, the government's support for the gaming industry, including the promotion of esports and the development of gaming infrastructure, is also contributing to the growth of the market. In conclusion, the gaming hardware market in Philippines is growing and developing due to the increasing interest in gaming among consumers, the shift towards more advanced and high-performance gaming hardware, the growing popularity of gaming laptops, the presence of internet cafes, and the underlying macroeconomic factors such as the growing economy and government support.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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