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Gaming PCs & Laptops - Worldwide

Worldwide
  • Revenue in the Gaming PCs & Laptops market market worldwide is projected to reach US$59.20bn in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 5.00%, leading to a projected market volume of US$75.58bn by 2029.
  • In the global Gaming PCs & Laptops market market, the number of users is anticipated to reach 156.1m users by 2029.
  • User penetration is estimated to be 1.8% in 2024 and is forecasted to increase to 1.9% by 2029.
  • The average revenue per user (ARPU) is expected to be US$434.70.
  • In a global context, the majority of revenue will be generated China, with an expected revenue of US$12.96bn in 2024.
  • The global Gaming PCs & Laptops market is witnessing an increasing demand for high-performance systems as competitive gaming and content creation gain prominence worldwide.

Definition:

The market for gaming PCs and laptops encompasses a dynamic range of specialized computing devices tailored to deliver optimal gaming performance. These systems are engineered with high-performance components, including advanced processors, dedicated graphics cards, and ample memory, designed to handle the demands of modern video games. Gaming PCs and laptops offer gamers the ability to experience immersive gameplay, stunning visuals, and competitive edge, making them essential tools for both casual enthusiasts and professional players. This market segment is characterized by constant technological advancement and customization options to cater to diverse gaming preferences and requirements.

Structure:

The market can be structured into Gaming PCs and Gaming Laptops, where revenues are solely from gaming-tailored products.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for PCs and laptops are also featured in the Consumer Market Insights. Key players in the market are companies, such as Alienware, MSI or HP. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming PCs, such as gaming PCs from Alienware
  • Gaming laptops, such as gaming laptops from MSI

Out-Of-Scope

  • Business PCs, such as Dell working stations
  • Business laptops, such as Lenovo Thinkpad or MacBook
Target audience: PC / laptop gamers in Germany - Cover

Statista Consumer Insights report

Target audience: PC / laptop gamers in Germany

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Gaming PCs & Laptops market in Worldwide is experiencing significant growth and development, driven by the increasing demand for high-performance gaming devices.

    Customer preferences:
    Customers in the Gaming PCs & Laptops market are increasingly looking for devices that offer superior graphics, processing power, and overall performance. They seek gaming PCs and laptops that can handle the latest and most demanding games, providing them with an immersive gaming experience. Additionally, customers are also placing importance on aesthetics, with sleek and stylish designs becoming more popular in the market.

    Trends in the market:
    One of the key trends in the Gaming PCs & Laptops market is the rise of eSports. eSports, or competitive video gaming, has gained tremendous popularity worldwide, attracting a large number of viewers and participants. This has created a demand for high-performance gaming devices among professional gamers and enthusiasts who want to compete at the highest level. As a result, gaming PCs and laptops with advanced features such as high refresh rate displays, powerful processors, and dedicated graphics cards are in high demand. Another trend in the market is the increasing popularity of gaming laptops. Gaming laptops offer the convenience of portability, allowing gamers to play their favorite games on the go. These laptops are becoming more powerful and feature-packed, with manufacturers focusing on reducing the size and weight without compromising on performance. This trend is particularly prominent in regions where gaming cafes and LAN parties are popular, as gamers prefer to bring their own devices.

    Local special circumstances:
    In certain regions, local special circumstances contribute to the development of the Gaming PCs & Laptops market. For example, in countries with a strong gaming culture such as South Korea and Japan, there is a higher demand for gaming PCs and laptops. This is due to the popularity of eSports and the presence of professional gaming teams and tournaments. Additionally, the availability of high-speed internet and a tech-savvy population further drives the demand for gaming devices in these regions.

    Underlying macroeconomic factors:
    The growth of the Gaming PCs & Laptops market is also influenced by underlying macroeconomic factors. The increasing disposable income of individuals in many regions allows them to invest in high-end gaming devices. Moreover, the rapid technological advancements in the gaming industry, such as the introduction of ray tracing technology and virtual reality, are driving the demand for more powerful gaming PCs and laptops. Additionally, the growing popularity of online gaming and digital distribution platforms has created a larger market for gaming devices. In conclusion, the Gaming PCs & Laptops market in Worldwide is experiencing significant growth due to customer preferences for high-performance devices, the rise of eSports, and the increasing popularity of gaming laptops. Local special circumstances, such as strong gaming cultures in certain regions, further contribute to the development of the market. Furthermore, underlying macroeconomic factors such as increasing disposable income and technological advancements drive the demand for gaming devices.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

    Modeling approach / Market size:

    The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

    Forecasts:

    We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

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    Target audience: PC / laptop gamers in Germany - BackgroundTarget audience: PC / laptop gamers in Germany - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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