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Cloud Gaming - Worldwide

Worldwide
  • Revenue in the Cloud Gaming market in the world is projected to reach US$10.46bn in 2025.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2025-2029) of 24.71%, leading to a projected market volume of US$25.30bn by 2029.
  • In the Cloud Gaming market in the world, the number of readers is anticipated to reach 501.1m users by 2029.
  • User penetration is forecasted to be 5.8% in 2025 and is expected to increase to 6.2% by 2029.
  • The average revenue per user (ARPU) is projected to be US$22.97.
  • In a global context, the majority of revenue will be generated the United States, with a figure of US$2.90bn in 2025.
  • Worldwide, the cloud gaming sector is experiencing rapid growth as consumers increasingly prioritize flexibility and accessibility in their gaming experiences.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.
In-Scope
  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass
Out-Of-Scope
  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
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Market Insights report

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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Jan 2025

    Source: Statista Market Insights

    Most recent update: Jan 2025

    Source: Statista Market Insights

    Analyst Opinion

    The Cloud Gaming market is witnessing phenomenal growth globally, fueled by advancements in internet connectivity, the surge in mobile gaming, and the increasing demand for on-demand gaming experiences, reshaping how players access and enjoy games.

    Customer preferences:
    Consumers are increasingly gravitating towards immersive gaming experiences that prioritize accessibility and flexibility, catalyzing a rise in cloud gaming subscriptions. This trend is particularly evident among younger demographics, who favor gaming on multiple devices, including smartphones and tablets. Additionally, the growing importance of social interaction in gaming is steering players towards platforms offering multiplayer and cooperative experiences. As lifestyles become more fast-paced, the demand for seamless, on-the-go gaming solutions continues to reshape industry offerings.

    Trends in the market:
    The Cloud Gaming market is experiencing significant growth as players seek convenient and flexible gaming solutions across various devices. In regions like North America and Europe, subscription-based models are becoming increasingly popular, allowing gamers to access vast libraries without the need for expensive hardware. In Asia, mobile cloud gaming is surging, driven by the widespread use of smartphones and high-speed internet. This trend emphasizes the importance of social connectivity, with platforms integrating multiplayer features to enhance user engagement. Industry stakeholders must adapt to these shifts, focusing on seamless performance and diverse content offerings to capture the evolving consumer base.

    Local special circumstances:
    In the United States, the Cloud Gaming market thrives on high-speed internet access and a strong gaming culture, with consumers favoring subscription services that offer extensive game libraries. In Mainland China, government regulations and a focus on mobile gaming drive the market, as local platforms integrate social features to engage users. Japan's unique gaming heritage emphasizes innovation and quality, fostering a demand for exclusive titles. Meanwhile, the United Kingdom sees a blend of traditional gaming and cloud solutions, with a rising interest in cross-platform play and community-driven experiences.

    Underlying macroeconomic factors:
    The Cloud Gaming market is significantly influenced by macroeconomic factors such as technological advancements, infrastructure investment, and national economic policies. High-speed internet availability is crucial, as regions with strong telecommunications investment tend to experience higher adoption rates. Economic stability and disposable income levels also play a vital role, with consumers more likely to invest in subscription models during periods of economic growth. Moreover, government regulations can either promote or hinder market expansion, particularly in countries like China where strict policies shape platform development. Overall, global trends in gaming technology and consumer behavior further drive innovation and competition within the sector.

    Users

    Most recent update: Jan 2025

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jan 2025

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Jan 2025

    Source: Statista Market Insights

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