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Games Live Streaming - Czechia

Czechia
  • In Czechia, revenue in the Games Live Streaming market market is projected to reach US$62.41m in 2024.
  • Revenue in this market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 7.08%, leading to a projected market volume of US$87.86m by 2029.
  • By 2029, the number of users in the Games Live Streaming market market in Czechia is anticipated to amount to 2.6m users.
  • User penetration in Czechia will be 17.2% in 2024 and is expected to increase to 24.4% by 2029.
  • In a global context, the majority of revenue will be generated China, with an expected revenue of US$2.58bn in 2024.
  • Furthermore, the average revenue per user (ARPU) within the Games Live Streaming market market in Czechia is projected to amount to US$34.53 in 2024.
  • Czechia is witnessing a surge in popularity for games live streaming, driven by increased internet accessibility and a vibrant gaming community.

Definition:

Games live streaming refers to the practice of broadcasting video gameplay and commentary in real-time to an online audience. The market for games live streaming encompasses a wide range of platforms, services, and products, including streaming platforms.

Additional Notes:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through advertising and consumer spending on subscriptions and gifts. Market numbers for Esports live streaming are also featured in the Esports market. Key players in the market are live streaming platforms, such as Twitch, Youtube Gaming or Facebook Gaming. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Live streaming advertising, such as ads on Twitch
  • Consumer spending on platforms, such as subscriptions or donations to streamers on e.g. Twitch
  • Sponsorships for special status of streamers, such as being a Twitch partnered streamer
  • Live streaming of non-related gaming content, such as In Real Life content on Twitch, e.g. cooking

Out-Of-Scope

  • Live streaming TV content, such as television streams
  • Any form of live streams not provided on gaming streaming platforms (Twitch, YouTube Gaming, Facebook Gaming, etc.), such as Instagram or TikTok live streams
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Games Live Streaming market in Czechia has been experiencing significant growth in recent years.

    Customer preferences:
    One of the key reasons behind the growth of the Games Live Streaming market in Czechia is the increasing popularity of video games among the younger generation. Video games have become a major form of entertainment for many people, and live streaming platforms provide a way for gamers to connect with each other and share their gaming experiences. Additionally, the convenience of being able to watch live streams from the comfort of their own homes appeals to many gamers.

    Trends in the market:
    One of the major trends in the Games Live Streaming market in Czechia is the rise of professional gaming, also known as esports. Esports tournaments have gained a significant following in recent years, with large numbers of viewers tuning in to watch their favorite teams compete. This has created a demand for live streaming platforms that can handle the high viewership and provide a seamless viewing experience. As a result, many live streaming platforms in Czechia have started to focus on catering to the esports community, offering features such as live chat and interactive elements to enhance the viewing experience. Another trend in the market is the increasing integration of social media platforms with live streaming. Many live streaming platforms now allow users to share their live streams directly to social media platforms such as Facebook and Twitter, making it easier for gamers to reach a wider audience. This integration has also led to the rise of influencer marketing in the gaming industry, with popular gamers and streamers partnering with brands to promote their products or services.

    Local special circumstances:
    Czechia has a strong gaming culture, with a large number of gamers and gaming enthusiasts in the country. The country has also seen an increase in the number of gaming events and conventions, which has further contributed to the growth of the Games Live Streaming market. These events provide an opportunity for gamers to showcase their skills and connect with other like-minded individuals, and live streaming platforms play a crucial role in bringing these events to a wider audience.

    Underlying macroeconomic factors:
    The growth of the Games Live Streaming market in Czechia can also be attributed to the increasing availability of high-speed internet and the widespread use of smartphones and other mobile devices. With faster internet speeds, gamers are able to stream their gameplay in high definition, providing a more immersive viewing experience for their audience. The widespread use of smartphones and mobile devices also means that gamers can easily access live streaming platforms on the go, further driving the growth of the market. In conclusion, the Games Live Streaming market in Czechia is experiencing significant growth due to the increasing popularity of video games, the rise of esports, the integration of social media platforms, the strong gaming culture in the country, and the underlying macroeconomic factors such as the availability of high-speed internet and the widespread use of smartphones and mobile devices. As the market continues to evolve, it is likely that we will see further innovations and developments in the Games Live Streaming industry in Czechia.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Games: market data & analysis - BackgroundGames: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Live streaming - statistics & facts

    Live video content is no longer a novelty. In the entertainment industry, the popularity of live streaming as a format has been linked to the gaming world. Almost thirty percent of internet users worldwide watched live streaming content weekly in the last quarter of 2023. Breaking news and sports were the most popular categories of livestream videos among U.S. audiences as of March 2024.
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