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Download Games - Nigeria

Nigeria
  • In Nigeria, revenue in the Download Games market market is projected to reach US$245.90m in 2024.
  • Revenue in this sector is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 8.08%, leading to a projected market volume of US$362.50m by 2029.
  • The number of users Nigeria's Download Games market market is anticipated to amount to 83.2m users by 2029.
  • User penetration in Nigeria will be 27.5% in 2024 and is expected to increase to 32.4% by 2029.
  • In a global context, the most significant revenue will be generated the United States, with US$5.05bn projected for 2024.
  • The average revenue per user (ARPU) Nigeria's Download Games market market is projected to be US$3.90 in 2024.
  • In Nigeria, the Download Games segment is experiencing a surge in popularity, driven by the increasing access to smartphones and affordable internet.

Definition:

Download games refer to video games that are purchased and downloaded digitally over the internet, rather than being obtained through physical copies. This method allows players to access games directly on their gaming devices, such as consoles, computers, or mobile devices, without the need for physical discs or cartridges. Download games often include a wide variety of genres and titles, ranging from indie games to blockbuster releases, and are distributed through various digital storefronts or platforms. Players can enjoy the convenience of instant access to their games and often benefit from additional content, updates, and online features provided by the publishers.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through purchases. Key players in the market are companies, such as Electronic Arts (EA), Activision Blizzard, and Ubisoft.

In-Scope

  • Online sales of video games for gaming consoles or PCs/laptops via direct downloads such as Electronic Arts (EA), Activision Blizzard, and Ubisoft

Out-Of-Scope

  • Physical video game sales
  • Demo/trial-versions of video games
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Download Games market in Nigeria has been experiencing significant growth in recent years, driven by changing customer preferences, emerging trends in the market, local special circumstances, and underlying macroeconomic factors.

    Customer preferences:
    Nigerian consumers have shown a growing interest in Download Games, with a preference for mobile gaming. This can be attributed to the increasing availability of smartphones and affordable internet access. Mobile gaming offers convenience and flexibility, allowing users to play games anytime and anywhere. Additionally, Nigerian gamers have shown a preference for multiplayer and social games, as they provide an interactive and engaging experience.

    Trends in the market:
    One of the key trends in the Download Games market in Nigeria is the rise of free-to-play games with in-app purchases. This model allows users to download and play games for free, but offers optional in-game purchases to enhance the gaming experience. This trend has been successful in Nigeria, as it caters to the price-sensitive market while still generating revenue for game developers. Another trend in the market is the increasing popularity of locally-developed games. Nigerian game developers have been creating unique and culturally-relevant games that resonate with the local audience. This trend has not only fueled the growth of the domestic gaming industry but has also attracted international attention.

    Local special circumstances:
    Nigeria has a young and tech-savvy population, with a high percentage of smartphone users. This demographic profile has contributed to the growth of the Download Games market in the country. Furthermore, the Nigerian government has recognized the potential of the gaming industry and has been supportive of local game developers through initiatives such as funding programs and skill development workshops.

    Underlying macroeconomic factors:
    The Nigerian economy has been experiencing steady growth, which has led to an increase in disposable income among consumers. This has allowed more Nigerians to afford smartphones and internet access, leading to a larger customer base for Download Games. Additionally, the country's improving internet infrastructure has made it easier for users to download and play games. In conclusion, the Download Games market in Nigeria is growing due to changing customer preferences, emerging trends in the market, local special circumstances, and underlying macroeconomic factors. The preference for mobile gaming, the rise of free-to-play games with in-app purchases, the popularity of locally-developed games, the young and tech-savvy population, and the improving economic conditions are all contributing to the development of the market. As the gaming industry continues to evolve, it is expected that the Download Games market in Nigeria will continue to experience growth in the coming years.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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