Cloud Gaming - GCC

  • GCC
  • The revenue in the Cloud Gaming market market in GCC is forecasted to reach US$35.79m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 27.57%, leading to a projected market volume of US$120.90m by 2029.
  • In the Cloud Gaming market market in GCC, the number of users is expected to reach 0.00 by 2029.
  • User penetration is set to be 0.00 in 2024 and is projected to reach 0.00 by 2029.
  • The average revenue per user (ARPU) is forecasted to be 0.00.
  • In a global comparison, the majority of revenue will be generated the in the United States (US$1,938.00m in 2024).
  • In the GCC, the rise of Cloud Gaming in the Media market is reshaping entertainment consumption patterns among tech-savvy consumers.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in GCC is experiencing significant growth and development due to several key factors.

Customer preferences:
Customers in the GCC region are increasingly drawn to the convenience and flexibility offered by cloud gaming. With cloud gaming, players can access their favorite games from any device with an internet connection, eliminating the need for expensive gaming consoles or high-performance hardware. This appeals to a wide range of customers, including casual gamers who prefer to play on their mobile devices and hardcore gamers who appreciate the ability to play high-quality games without investing in expensive gaming equipment.

Trends in the market:
One of the major trends in the GCC cloud gaming market is the increasing availability of high-speed internet connections. As internet infrastructure continues to improve in the region, more customers have access to fast and reliable internet, enabling them to enjoy seamless gaming experiences without lag or latency issues. This is driving the adoption of cloud gaming platforms and services. Another trend is the growing popularity of multiplayer and competitive gaming in the GCC region. Cloud gaming allows players to connect and compete with others from around the world, fostering a vibrant gaming community. This trend is further fueled by the rise of esports in the region, with an increasing number of tournaments and events being organized to cater to the growing interest in competitive gaming.

Local special circumstances:
The GCC region has a large population of tech-savvy and digitally connected individuals, making it a fertile ground for the growth of cloud gaming. Additionally, the region has a high smartphone penetration rate, with a significant portion of the population owning smartphones capable of running cloud gaming applications. This creates a favorable environment for the adoption of cloud gaming services.

Underlying macroeconomic factors:
The GCC region has been experiencing rapid economic growth in recent years, which has led to an increase in disposable income among consumers. As a result, more people are willing to spend on entertainment and leisure activities, including gaming. This economic prosperity provides a conducive environment for the growth of the cloud gaming market in the region. Furthermore, the GCC governments have been actively promoting digital transformation and innovation, investing in infrastructure and technology to drive economic diversification. This focus on technology and digitalization has created an environment that is conducive to the growth of the cloud gaming market. In conclusion, the Cloud Gaming market in GCC is experiencing significant growth due to customer preferences for convenience and flexibility, the availability of high-speed internet connections, the growing popularity of multiplayer and competitive gaming, the tech-savvy population, and the region's economic prosperity and focus on digital transformation. These factors are driving the adoption of cloud gaming platforms and services in the GCC region.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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