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Sponsorship & Advertising - Australia & Oceania

Australia & Oceania
  • In Australia & Oceania, revenue in the Sponsorship & Advertising market market is projected to reach US$11.9m in 2024.
  • Revenue is anticipated to exhibit an annual growth rate (CAGR 2024-2029) of 6.75%, leading to a projected market volume of US$16.6m by 2029.
  • Despite this, the majority of revenue is generated China, with a projected market volume of US$288.9m in 2024.
  • The average revenue per user (ARPU) in Australia & Oceania is expected to amount to 0.00.
  • Australia is witnessing a significant rise in brand engagement within the eSports sponsorship market, driven by an increasingly youthful and digitally-savvy audience.

Definition:

Esports Sponsorship & Advertising refers to the marketing and promotional activities within the competitive gaming industry, where brands engage with the esports audience by sponsoring teams, tournaments, players, or events, and through targeted advertising across various digital platforms. This market leverages the global popularity of esports, reaching millions of engaged fans through live-streaming platforms, social media, and in-game advertising. It encompasses a range of strategies, from brand placement and endorsements to integrated campaigns that enhance visibility and consumer interaction. The goal is to connect with a young, tech-savvy audience, driving brand awareness and loyalty in a rapidly growing, highly dynamic sector.

Additional information:

The market comprises ad spendings. Sales channel data shows online revenues. All monetary figures refer to the annual gross revenue.
Key players of the market include companies or teams such as FaZe, Cloud9 or TSM.
For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Deals for sponsoring an Esport event
  • Product Placement
  • Sponsoring Esport Teams
  • Payments by brands for the use of the Esport Team
  • Advertising sold as part of a sponsorship package

Out-Of-Scope

  • Sponsorship outside of the Esports ecosystem
  • Advertising outside of the Esports ecosystem
Esports: market data & analysis - Cover

Market Insights report

Esports: market data & analysis

Study Details

    Ad Spending

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Analyst Opinion

    The eSports market in Australia & Oceania is experiencing minimal growth due to limited sponsorships and advertising opportunities. Factors such as lack of investment and market saturation are impacting this slow growth rate.

    Customer preferences:
    With the rapid growth of the eSports industry in Australia & Oceania, there has been a surge in demand for sponsorship and advertising opportunities. This can be attributed to the increasing popularity of eSports among younger demographics, who are highly engaged with digital media and technology. As a result, brands are shifting their focus towards digital marketing strategies and are leveraging social media influencers and live streaming platforms to reach this audience. Furthermore, with the rise of in-game advertising and virtual sponsorships, there is a growing trend towards more immersive and interactive forms of advertising in the eSports market.

    Trends in the market:
    In Australia & Oceania, the Sponsorship & Advertising market within the eSports market is experiencing a surge in partnerships between gaming companies and traditional sports organizations. This trend is expected to continue as eSports gains mainstream recognition and attracts a wider audience. Additionally, there is a growing trend of using influencer marketing in the eSports industry, with brands leveraging popular gamers to reach a highly engaged audience. This trend is expected to have a significant impact on the industry, as it provides a new avenue for brands to connect with consumers and drive sales. However, there may be potential implications for industry stakeholders, such as the need for proper regulation and transparency in influencer marketing to maintain consumer trust.

    Local special circumstances:
    In Australia & Oceania, the Sponsorship & Advertising Market within the eSports Market is heavily influenced by the region's strong sports culture and the popularity of traditional sports like cricket and rugby. This has led to a cross-over of sponsors and advertisers from these sports to the eSports scene. Additionally, the strict regulations and policies surrounding gambling and betting in Australia have caused companies to be more cautious in their advertising and sponsorship deals within the eSports market.

    Underlying macroeconomic factors:
    The Sponsorship & Advertising Market within the eSports Market in Australia & Oceania is heavily influenced by macroeconomic factors such as economic stability, consumer spending, and government policies. As the region continues to experience strong economic growth, consumers have more disposable income to spend on entertainment, including eSports. Furthermore, governments in the region have shown support for the eSports industry by investing in infrastructure and implementing favorable regulations. This has created a conducive environment for sponsorship and advertising opportunities within the eSports market, as companies seek to reach the growing audience and tap into the region's economic potential. Additionally, the rising popularity of eSports among the younger population in Australia & Oceania, coupled with the region's high internet penetration rates, make it an attractive market for companies looking to advertise their products or services.

    Global Comparison

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Sponsorship & Advertising market, which comprises revenues of teams and organizers via sponsorship deals. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    eSports market - statistics & facts

    The rapidly growing phenomenon surrounding eSports continues to gather steam. The intersection of gaming and sports offers an innovative wave of branding opportunities, engaging content and activations for millions across the world. It therefore comes as no surprise that the size of the global eSports market is expected to increase more than fivefold between 2023 and 2032, reaching a value of over 10 billion U.S. dollars within the next ten years.
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